
###Something to know :
I made this deck ages ago and because of my “play 4 vetruvian games” quest , I played the faction again . I ended up tweaking this deck a LOT , that up is the new version . (used to have a lot of memes in it)
[details=spells]
##Rashas curse :
it synergyzes really good with dune caster and fireblaze obelisk , gives reach if you need it and helps getting those 2/3 last damage off for lethal
##2n wish :
its just a good buff if you want to make a good trade or just deal extra damage to the enemy general without getting your minion hurt
##inner oasis :
this is the bread and butter of the deck , it replaces itself , it makes all the really fast dying cards like : sunset paragon , orb weaver , dune caster and poop dervish live longer . without it I probably would have lost both of my last games .
##Entropic Decay :
this is part of the control part of the deck . its a solid removal in my opinion , the problem is that you have stay close with your general , which is quite hard sometimes
##Stars Fury :
this in combination with fireblaze obelisk will most of the times be your lethal , but its an amazing comeback if the enemy has positioned himself poorly or because they tried to position himself out of a line because starfire scarab is on the board
##Dominate will :
this is a good removal and can bring back entire games sometimes , but it too has the downside that entropic decay has ;_;[/details]
[details=Minions]
##Dune caster :
you probably get why this is in an obelisk deck . it itself is a dervish , it gives all your wind dervishes Immortality (kinda) and buffs your poop dervish
##etheral obelisk :
its one of your turn 1 two drops , it gets good value after multiple turns , but its weak against dispell like against empheral shroud , if that happens , it just end up being random body that cant do anything
##Healing mystic / Primus fist :
2 normal solid 2 drops
##Fireblaze obelisk :
the best obelisk that you can get (we only have 3 though ;_
, most of your lethals will be because this is on the board . it gives you another damage for every summoned dervish from stars fury , lets your 2 damage dervishes give the ability to trade with 2 drops , ect ect…
##Orb weaver :
I’m not 100% sure about keeping this one , a 2/2 body for 3 is weak , even if you get 2 . but it lets you get more value out of inner oasis and fireblaze obelisk , sooo… there’s that
##Sworn Sisterl’kian :
this decks main card draw mechanic , But im still not sure if I should keep it . sojourner , spell jammer and blaze hound are good competition
##Wind Shrike :
I havent really gotten to play this card a lot . but it doesnt sound bad . Replaces it self , deals “some damage” , is pretty good with 2n wish and inner oasis and gives reach
##Starfire Scarab :
really helps with displacing the enemy for a good stars fury , gets enormous with a inner oasis or second wish and is a good body
##Sunset Paragon :
Surprisingly GOOD in an obelisk deck , you dont always need to summon it with moving your general to a certain space , because if you summon it near an obelisk it just deals 0 damage to the obelisk
[/details][details=ArtifacT]
##Hexblade :
I think this gets really underrated , it gives your general 3 damage and lets you remove anything below 5 hp without getting your general hurt a lot . its like the adopted brother of Arclyte Regalia[/details]
Note :
I Havent tested this deck out a lot , Its more of a “base” for the deck that im going to make after shim’zar comes out . currently have won 3 out of 4 games in diamond with it . But in NO WAY is that a lot of testing . the wins maybe happen because of my luck or the enemies un-luckiness , who the duck knows ¯_(ツ)_/¯ .but this deck definitely was fun playing 
If you have any opinions or ideas on how to make this deck better let me know!
EDIT : -3 lkian +3 sojourner
-2 orb weaver +2 Portal Guardian
