I found Duelyst at the end of last month and was hooked pretty much instantly. In short, by adding a board to the CCG formula, the developers have struck gold. It opens many new strategies, every decision feels like it counts, and RNG is hugely reduced.
This game came at a perfect time for me, in a month where work has been absolutely crazy, and escaping to Duelyst’s world in the evenings and weekends is just what I needed. As you can see from the picture below… I’ve played a lot:
Coming from Magic and Hearthstone, this game has the most generous amount of gold I’ve ever come across. I bought the one off starter pack with 10 orbs, plus had the humble bundle. Combined with some good luck in getting two Krons and two Zen’ Ruis which I could disenchant after the patch, and I’ve been able to build a fun Magmar Grow deck which feels like it’s not missing anything, and am ready to try a new faction soon.
Only complaint is that any interesting Abyssian deck does seem to require 32434224 legendaries. I’ll save up.
Some of the things I love about the game:
1: You draw cards at the end of your turn. Makes a tonne of sense in a game where you have to wait for your opponent to move - you can spend their whole turn thinking about what to do.
2: The replace every turn. It’s difficult to get across how much this reduces luck and increases skill.
3: Hero powers are actually powerful. Instead of something you use when you’ve got no ideal play, they are a big part of deck strategy and gameplay - and are appropriately restricted because of that.
4: The faction mechanics are wonderful. Backstab, Infiltrate, Zeal, Grow, Rebirth…these all open up so many options for play and counterplay.
5: The fact you deal damage to minions attacking you. Losing the board is bad in any game like this, as your opponent can make favorable trades against your newly summoned minions. But at least they don’t also get to deal unanswered damage to your face.
6: Positioning lets you do great last stands and desperation tactics.
Duelyst seems about as balanced as any CCG I’ve played. Right now Songhai seems to be getting a lot of flak on this forum for being OP, and I think they may be, but it’s subtle - they run out of cards pretty fast and their minions are weak. My only issue is that they have one card which teleports a minion anywhere, and another which swaps two minions. It’s not possible to play around both.
Maybe I’ve been lucky, but everyone who plays this game has been both friendly and encouraging. Very impressed.
So what don’t you like?
Possibly because I live in China at the moment, there can be some pretty bad connection issues. Maybe one in six games I get disconnected and can’t reconnect, or lose games from not connecting in queue. This has made laddering quite hard
A big part of these kind of games for me is coming up with my own decks and playstyles. However, while laddering I played some of the people at the top of S-rank, and was pretty impressed with how far ahead they seemed. I want to watch more of their games and try to understand why they have picked the cards they have, and how they make positioning decisions.
Along similar lines, I want to use this forum to learn more about the game.
Thanks for the great game, and I’m looking forward to becoming part of this community. Feel free to add me in game.