Hey, guys, I made this Control-ish Magmar deck.
Tell me how I could improve it !
Vaath The Immortal x1
Dampening Wave x3
Bloodtear Alchemist x3
Natural Selection x2
Young Silithar x3
Thumping Wave x2
Earth Sister Taygete x3
Earth Sphere x3
Egg Morph x3
Veteran Silithar x3
Plasma Storm x2
Spirit Harvester x3
Makantor Warbeast x3
Silithar Elder x2
Unstable Leviathan x2
A link if you prefer those : http://manaspring.ru/db/Q9Y3/
The point of the deck is to have a decent enough mid game to be able to drop Massive threats in the late game. I have some openers too, but starting as Player 2 can help I guess.
The deck is built to use Spirit Harvester as my main removal. It could remove my Eggs too though. I wanted this deck to be a counter against Swarm Abyssian/Swarms in general and Songhai. Most Songhai units are frail so SH can help quite a bit to deal with them. And it kills off pesky Heart Seekers instantly.
Egg morph synergises well enough with him. Or it can hatch an egg before it kills it.
Plasma Storm obviously is here to deal with Songhai and Swarm archetypes. Or mess with Vetruvian and their annoying Obelysks.
I have Natural Selection as a removal too. Again, it’s made to counter the aforementioned archetypes.
There is also Dampening Wave to help me deal with bigger threats. Thumping Wave as a removal/Damage dealer.
Earth Sphere is there to help me survive.