Duelyst Forums

Musings About Spell Ranges and Stuff

“Suggestions” probably isn’t the best area for this thread, but General is just a wee bit too vague, I think. So, that said, here goes…

Hello!

With my extensive knowledge of the game and vast experience of 10 or so days (I know sarcasm in text form is tricky, but I’ll trust you guys on this one), having just reached Rank 10 and Gold with Vetruvian budget obelysks, I started thinking with a mate. As I said, this is not so much a suggestion, but rather a brain game, or a “what-if”:

  • Limit the range of all spells to “nearby minions”; exactly like summoning minions.
  • Limit “all whatever” spells to “area of 3x3” or “area of 2x2”, depending on spells.
  • As a result, nerf ranged in a way of your choosing.

Disclaimer time!! :smiley:

I DID get to Gold in 10 days, starting from scratch. I’m coming from Android: Netrunner, Vampire: The Eternal Struggle, Warhammer Fantasy and Kings of War. I’m a newb to the game, obviously, and not the greatest player by far (in general, not just Duelyst), but I do play games, and generally grasp mechanics pretty quickly. I’m mostly pretty open minded. So please, PLEASE don’t degenerate the thread into a fest of “git gud”!

For that is not the purpose of the thread. :slight_smile: Further disclaimers:

The game is FINE! This is not a suggestions as such (as already stated!), for the game is fine as it is! I’m whole heartedly enjoying it. The whole dynamics of adding early game 2-mana creeps with abilities of your choice, and the whole cascade snowballing from there like a freaking avalanche into one-shot killers (most still manageable with a simple dispelling Shroud) is great fun.

Now do the game of “What-If–” for the ideas above.

Take a moment. Do the game.

Please write a few initial reactions down, and think about it.

Next go through some of the following changes probably necessary:

  • Nerf Bloodmoon underground.
  • Provoke might require an adjustment.
  • The games lengths might up a bit, maybe by a few turns.
  • Ranged nerfs all around. Ideas? Maaaaybe…
    1. Limit range to within 4 tiles?
    2. Limit range to the shooter’s row (compare to Blast)?
    3. Add too mana cost?
    4. Whatever else?

And of course different kinds of stuff for adjustments.

The rest I’ll leave for open discussion. :slight_smile: Open minds, open thoughts, open ideas, open brainstorms!

It would probably not make the game any better. Nor should it. It’s just food for analysis paralysis. Everyone enjoys those.

Keep it civil, please don’t lynch me, and beat me in Gold now that I’m up there! Looking forward to that good ol’ whacking. :slight_smile:

Yours,

Krause

1 Like

What?

3 Likes

Nice idea. This has already been suggested in a long dead thread, but you wouldn’t have known that. :wink: Glad to see it make a reappearance.

2 Likes

Bloodmoon: basically the core unit of swarm abyssian. Probably shouldn’t change the ability. Lowering the HP from 3 makes it not viable anymore (dies to tempest, maw etc), but lowering its attack might be a potential nerf. (To 2/3?) Not sure there would really be any impact as you’re not supposed to use bloodmoon to attack… Raising mana cost also seems out of the question, even if you raise stats to 4/4. If the bloodmoon is too late, they might choose to just go straight cass variax or something and just cut bloodmoon right out of the deck list. But I’m not a abyss player, so my opinion probably isn’t worth jack.

Provoke: what’s wrong with it?

Game length: Duelyst’s primary appeal is short game length. If you want a longer game length, try opting for more heals and stalling cards.

Ranged:

  1. 4 might be too short. That’s like walk and whack distance. Keep in mind that crossbones already exists, which kills a ranged unit-- no strings attached.
  2. Limiting row or column would just make it a crappier version of blast.
  3. Stats already suffer a huge loss from being ranged.

All in all, good considerations

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