Duelyst Forums

More quest places?

I’m a little confused as to why different quest options have to be a priority? I mean, yes it would be nice for a littler more variety, but what CPG has done is brilliant in my opinion. That is, having quests that can be easily completed by anyone of any skill level. I’m sure that they will get around to adding in more over time, and the fact that you can make an extra 5 gold just for taking a few minutes for a single turn of gameplay is amazing to someone like me, who thinks the challenges are one of the best ways to really get into the mechanics.
Also, it’s so very possible to get enough money to do a Gauntlet run every day, even if you lose most of your matches in the span of around an hour (Which I do quite often, I’ll admit).

If you really feel like leaving because you can’t just have the entire set of cards in a few days, then maybe CCGs just aren’t for you.

One has to differentiate between paid cosmetics and paid game relevant content. When selling cosmetics everything is fair game for all I care. Games could sell cosmetic skins for thousand of bucks and I would not complain. However when it comes to game relevant content a game needs to offer a reasonable way to keep up without paying money otherwise it drifts off into P2W territory.

I never played Smite but if the progression is similar to Paladins there should be no problem even for casual players to unlock the game relevant content naturally just by playing.

Since you mentioned Dota2 that of course is the holy grail of F2P. One gets all game relevant content unlocked upfront and it is profitable just by selling cosmetics. Wish Valve would get into the card game market and take a big steaming dump on Blizzard and all others that think their can milk their customers for easy money.

That booster pack nonsense of course originated in real life. It was a ripoff then and with digital goods it has become even more of a bad joke. At least real cards (and I also think those in MTGO) can be sold again for money. With digital games however all the money invested will just evaporate once the servers go down. At least Blizzard has a decent track record of supporting even their older games for a long long time. With small indie devs like CPG you never know what will happen.

HS has the highest return of investment of any Blizzard game. The amount of money they are making by selling overpriced booster packs is insane compared to money they pay for development and maintenance. Duelyst pretty much has the same pricing structure so I find it very hard to imagine that CPG is struggling to keep the lights on. F2P progress is better in Duelyst but it is still painfully slow which is intentional since CPG just like Blizzard prefer the stick over the carrot. Again, I would love to see Valve prove them all wrong and show them how to build and run a real F2P card game just supported by cosmetic micro transactions.

I don’t have the muse to read through all this. It’s a fact that duelyst is still even after some nerfs to the reward system more generous than hearthstone. It’s also a fact that with basic commons and rares one can build very viable decks. I myself got to diamond in my first month without paying money, which isn’t uncommon at all, and there even are some people like @freethinker that got into S during their first month. Sure, if they keep up releasing expansions as fast as they do, as a f2p newcomer you won’t achieve a full collection, especially if only playing a spare few matches a week. You can’t expect something else, there needs to be some space for profit.

TLDR: You won’t be able to get a full collection as a f2p, but it’s pretty easy to get competitive.

Oh yah and comparing CPG to valve is maybe a little bit unrealistic.

I don’t think you read my post.

Comparing the system to HS is just a non.argument imho, that’s just too greedy, in perfect blizzard style, I remember playing it for months and even after spending something like 40 bucks I still had like 2 legendaries (1 crafted and 1 found in a pack), then they even created adventures to squeeze some more money…

Anyway if anything in this game they could buff up again welcome back quest (which is VERY unlikely) but the rest is fine. Even while laddering i used only one faction and still managed to do gold. Even if you keep playing with one faction you can replace quests until you get your faction q or neutral ones, and even if you dont manage to get your faction’s and don’t want to lose rank in ladder you could still go on gauntlet to do the quest (and if all you want to do is laddering AND you can’t to the quests you can “compensate” with welcome back). I know that for newcomers it would be a lot harder since you want to reach a solid deck asap, but once you manage to have one that can bring you to diamond (and it doesn’t take very long actually) it will feel a lot smoother

I did.

As I said I never played Smite so I cannot judge how easy it is to unlock heroes, only thing I can say if it is as easy as in Paladins it is not a problem.

The point wasn’t about how difficult it is or isn’t (and I also stated it’s very difficult) but what the revenue from Smite allows Hi-Rez to do with Paladins.

So your point is Paladins only has a consumer friendly pricing structure because Hi-Rez are using the profits from their other game to subsidise this non-profitable game? That sounds pretty far fetched. Then what about Dota2? Is Valve also subsidising that with their other profits?

In fact they probably were in the beginning. Valve has the ressources to not suffer from losing money on their f2ps at first, so they can be really generous, they also have lots of money available to advertise it, so the playerbase can grow rapidly. This results in the fact that games like TF2 can exist based solely on the back of cosmetics. CPG can’t afford to lose money, even if its just for a short period of time, since they most likely don’t have the financial backup.

Dota has more cosmetics than any other game you could possibly find. Also, Valve makes money like 10 different ways from steam alone and they probably were, like Cassador says. It’s like they say, you have to spend money to make money.

It’s not far-fetched, either. Operating costs for digital ventures operate on economies of scale, and generally scale very favorably. For a free-to-play game, therefore, it is more important to have a stable, large base of players. It absolutely would make sense for them to lose money to gain that, you could almost look at it like buying revenue (except it’s not as straightforward or guaranteed as a purchase, so you can’t)

CPG could sell complete sets for a reasonable price like Faeria did (sadly does not anymore) instead of selling overpriced booster packs. You cannot seriously tell me that one cannot develop a game like Duelyst (that I cannot really call AAA) for a price of a AAA game around $60 with additional say $20 for expansion packs but instead have to sell it in booster packs with a total cost that is 4-5 times as much.

This discussion is pointless without knowing CPGs books, which we won’t get to look at. You can get competitive without spending money really fast, maybe you just are focussing way too much on complaining instead of trying to get gud.

And sure, the development itself doesn’t cost as much, but you realize that there are prolly >10 people working at CPG, all of them want their money per hour, to feed their family right? Thats the issue with F2Ps, they need support even after being developed.

Most of a AAA’s budget is in marketing. Like, 90%. Also, I don’t think you or I are qualified to give opinions on development costs or difficulties.

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I am currently rank 8 with my cobbled together decks still missing basic commons so I cannot be that bad. Btw that ‘get gud’ comment makes you look like real immature and makes it hard to take you seriously.

Idc about you taking me serious lmao, you are the one not having fun with the game after all. I already told you to craft the commons in the other thread, since your mathematical logic is flawed because it doesn’t take psychology into account.

I could go ahead, create a new account, and be diamond in 100 games.

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That is simply untrue. Witcher 3 definitely did not spend 90% of its total cost on marketing neither did other games. That is an extreme only true for a handful of example like GTA5.

That being said that argument does not even make sense. Since Duelyst is not spending much money on marketing compared to a AAA game it should be cheaper not 4-5 times as expensive.

Can anyone tell me how to use the ignore function?

Gimme a minute, i’ll figure it out for ya :stuck_out_tongue:

Profile -> Preferences -> Users: Muted: 'cassador’
Welcome.

Now that we got that done: People are not only working to pay the cost of what they are doing, but also to make profit of it, to afford some luxury or save money up for when they are old. You want to get the product of their work for free. I assume you have a job? What would you tell people that wanted you to work for nothing but the cost of your virgin material?

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i think duelyst has the most generous gold awarding system compared to other CCGs i played. also, most legendaries are situational and/or mesh only with a particular synergy deck build.

faeria: $50 to buy all the cards is a fair deal. but i don’t think they offer it anymore. most legendaries are very good/OP, so ppl that bought into the whole deck has a significant advantage over someone that tries to grind it out. and grinding cards out is very slow compared to duelyst.

infinity wars: same thing. lots of high rank cards that are very good. grinding cards out takes a very long time. and i think there are 7 or so factions, and they have lots of faction cards, there are no neutral cards.

Chronicle: RuneScape Legends: lots of cards. grind is very slow.

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Thank you and goodbye.