Misthai - My take on the current spell orientated Songhai
A little background on me - I’ve been playing the game since the start of open beta back in 2015 and made the decision to pure pick songhai from the start; thus throughout I’ve only ever played songhai. The game has changed allot from back in beta and we’ve gone through many cycles of songhai - specifically spellhai changes; my preferred archetype - all of which have kinda contributed towards the current list I’m running.
The key influences from the past have been Zoochz hybrid list (if any of you can remember back then!) which was the first step away from the ‘pure’ spellhai boundary the community had fabricated. Secondly was my pure chakri list - after the mask nerfs the hybrid variant mentioned lost it’s core of cyclone/shadow mask for controlling the board thus pure spellhai lists finally became competitive; born from the ashes - for those of us who stuck with spellhai after that hard nerf (don’t abandon ship boys). I got into the top 10 S rank with both these lists and there have been a few key factors which I value to this day:
Mist Walking - I have never used onyx bear seals in my spellhai lists. That probably surprises many but i have my reasoning: when i play heavens eclipse I want to be drawing things i can instantly play to have a huge swing turn with things like a chakri on board - Mist Walking doubles down as fulfilling this criteria and effectively buying me time; that extra time fulfills the role of OBS while being more flexible than it and shifts you away from provoke without an annoying 0/2 body left behind (always the target of holy immolation - no thanks).
Juxtaposition - There isn’t much i need to say about this card. Its flexible removal - you play all you’re combo orientated minions defensively with most spellhai lists and thus you can move a chakri from a corner to slap him for 10 health whilst moving his Ironcliff big boy far far away. Super removal.
With these two cards by your side you can buy enough time to kill anyone without diluting you’re heavens eclipse draws, spending excessive mana on removal and not loosing cards due to excessive card draw in hand - this deck has allot of card draw; thus cards which diminish the hand size to an effective amount for cheap are perfect.
A second dimension I’d like to note with this deck is its aggressive nature combined with the partial defensive playstyle - cards like spell Jammer you can slam in their face because if they kill it, they loose a card - this card is hand tempo, early game control and a sticky body rolled into one.
Note: Shadow mask fits perfectly into this deck, hugely underrated card since it’s nerf; no one expects it on ladder and in combination with mistwalking it can steal games single handedly!