Duelyst Forums

Miguel's Miscellaneous Memes


#121

Beautiful! A nice excuse to craft Ghost Seraphim, so I did. :smiley:

Do you have any piloting tips?


#122

Replace all spells besides Fissure for the first couple turns, so you get a good amount of flyers and Wisps on board. Then start looking for a burst turn with the decks three 4-6 cost power spells, or just a lucky flyer minion spam with 2-3 Skywings. Almost always Fissure the enemy faice™ if you can. There’s not so much removal, so try to be creative with it :slight_smile:

Let me know if you’d like any more specific info after trying it out!


#123

Arcanyst Ilena

Ever thought that Ilena is so bad, that new builds for her are on ice? Think again (yeh it’s kinda true tho). This deck rides on the tried and tested ever-so-wondrous Swolbeast-Illusionist-Polarity combo, while running a decent amount of draw with Vespyric Call, Frigid Corona, Essence Sculpt and Blue Conjurer which all give fuel to the general swaggity-swarmcanyst gameplan. Ilena’s favorite tools Yggdra, Gauntlet and Hearth-Sister provide some removal and tempo to not fall flat in the face in the early game. I also chose to bring in Shatter, which although somewhat lackluster gives yet another spellproc while removing things.

The inherent randomness in Vespyric Call, Essence Sculpt and Conjurer give the deck a decent amount of variety and spice. The deck’s “plan C” wincon is a buffed on-curve 6 mana Ancient Grove while having some swarm up (really, I’m only half kidding). The deck plays out very defensively, so each trade and positioning matters. Besides this, it has the added downside of really feeling like “Duelyst in hard mode”, as rng, bad replace luck, bad matchups, dispel, burn, meta tiredness and yesterday’s weather (among other things) can screw you over. If you’re not afraid of a little challenge and want to play Ilena, feel free to try this thingie! At 6000 spirit it’s basically a Vanar budget deck :wink:

Wr was a “slightly salted” 8-7 (53 %) in Gold.


#124

it would be evil if in lategame you made a big circle out of the remaining minions with a hole in the middle and made 9 seraphims with flawless reflection


#125

Reflection is a pretty bad spell for this deck’s general purposes tho :stuck_out_tongue:


#126

yeah, but just imagine it. just, feel the stupidness. let it flow through you, and embrace it.


#127

“I don’t like bumps. They’re coarse and rough and irritating and they get everywhere.”
-Zanakin Starstrider


#128

what happened to you. where is the abyss thread


#129

Heyy I’ve been gone like 1 full day :smile: I mostly lurk around anyway, my deck creation process is quite slow at this point and I have no plans for Abyss currently due to lack of new content (I’ve seriously played every major and minor archetype there is at this point). The Abyss thread (as well as this one) is fine with bumps every 8-10 days since threads in decklists only get locked after two weeks.


#130

KoP I: Pooping Is Healthy for U

This deck is not overall very memetastic, but it’s what I’ve been using to get into Vet recently so I figured I’d post it anyway. Those who have followed my Starhorn and Aggro Cass decks know that part of my deckbuilding philosophy is turning overtuned cards into support for fun strategies. Fault is a very potential card for this kind of thang, and hence I present a new series called “Kingdom of Poops” (KoP) where in the future I aim to utilize some bit more gimmicky strategies supported by the ever-so-stupid Fault package. Hey, Vet is basically all poop now anyway in its essence :man_shrugging:

As for the current deck, it boasts tons of healing that helps it to get to lategame where Fault, Inner Oasis and Golems make your board basically infinite. 1-off Nosh-Rak can help in some dragged out games, while Aymara is a real mvp that’s not usually expected. Purgatos is a good removal target that helps clear the way for Aymara, or gives tons of value when ignored. Otherwise nothing so special here this time, so peace & Miguel out :slight_smile:

WR was 16-4 (80 %) in Gold and Diamond.


#131

Astral Trip

K I guess I’m the calculator guy now :sirpenti: Playing these decks is fun, and they do ok enough on ladder so I thought once again why not. Here’s the Vet edition of my Calculator-pet package combo: While Vetruvian battle pet package with Pax and Rae is generally bad in terms of giving Calculator stats, Zirix’s bag of tricks gives a very neat swarm approach to the deck with Inner Oasis and First Wish providing both cycle and longevity to your board. This makes the deck’s secondary wincon of overwhelming the opponent with a constant wave of pets slightly more viable. Astral Flood also gives the deck longevity and together with Oasis can occasionally lead to pretty absurd board states, although the problem of drawing said Raes and Pax’s just feels so bad.

Removal department does pretty good with just BoA and Sandswirl, while the deck’s combo piece Astral Phasing (obviously meant for bringing a gigalomantic Calculator straight to teh face) can also be used as a removal in desperate situations. I had one hilarious game where a Phased Golden Mantella kept removing the enemy stuff for huge value, bouncing and flying around the board.

Pretty much everything else about this deck has been said in my other Calc decks. Ask away :slight_smile: Generally you bring up huge Calcs, see if they stick and try to sustain with Rawr and other pets + buffs for a big board advantage.

WR was 8-7 (53 %) in Diamond. I had pretty bad draws in many games only drawing my first Calculator around 5-6 mana, so considering that it’s not too bad :stuck_out_tongue:

Edit: Oh, and about the name: the deck has 2 cards named Astral, and playing against it probably feels like falling a bit outside what is considered normal reality (=random funny-looking and weird animals that just keep swarming around you and attacking).


Need help with Calculator Songhai
#132

noice. where is the budget tho REEEEEEEEE


#133

Reading comprehension ez :smile:


#134

Notion of Endless rng

This deck is actually pretty much beyond my skill level (as I have very little experience with Sajj and even less with NoSE), but I’ll try to explain the basics anyway:

The basic trick is that we’re playing NoSE without artifacts. Wait wut? That means, we generate our artifacts with spells and minions. Wind Striker, Grincher and Autarch’s are the main means for generating artifacts, while Skyppy, Metalmeld, Oserix and Reliquarian provide support and are especially good towards the endgame. Between all the rng of Grinch and Skyppy and the Y’Kirs and Spinecleaver + Hexblades you pull yourself, we specialize in bringing in deadly combos to either create a heck of a pressure or to finish the opponent off straight away. Also a swarm gameplan with Exhuming Sands and things like Skywind Glaives or Furor Chakram are possible depending on what the rng provides.

Tracer and Incinera are super important to get to the opposite side of the board. They provide a little bit of board presence, and make it so that you don’t need to rely on clunky Neurolink combos. Mystic and Herald are absolutely needed since this deck likes to take it slow, and not punch stuff with face early game unless necessary.

To conclude, it’s a super versatile, fun and borderline cancerous build which (un)fortunately is shut down pretty hard by swarm and provoke. A better player would surely achieve some decent results with this thing :stuck_out_tongue:

Wr was 10-6 (63 %) this season Gold/Silver and last season Diamond.


#135

I like this deck even though it seems a bit too wierd (in a good way) for me. I’ve got a few questions;

  1. How much do you rely on Autarch’s Gifts?

  2. Did you ever manage to make use of Reliquarian?

  3. You mention using exhuming sand, but have no ways to produce it in your deck. Do you rely on pulling Oblivion Sickle from Skyppy/Grincher/Gifts to make it?


#136

Yeah, weird decks are my speciality! Here are your answers:

  1. A lot. It’s the main thing to play on the turn after NoSE.

  2. Twice, but it’s not super good here. I just like the card so wanted to include it :stuck_out_tongue:

  3. Yep, but Gifts pulls it pretty often (around once every 4 games). Mainly good to know that a swarm gameplan is also possible with this deck. Thunderclap also works well for this purpose.


#137

I’ve tried reliq with dustdrinker for some intensifies shenanigans, but i think this might work too.
However i might switch reliq with ankh (cause that’s my fav artifact in the game) in my version and see how it goes from there.

Aside from that i just want to say thanks for making all these off meta, weird, memey decks idea dude.


#138

Accumulo-bumpus!


#139

Accumulo-bumpus!
Accumulo-bumpus!


#140

Nice bump! :slight_smile: