there are actually a couple ways to counter gates, force the use of burst cards to clear your board or stay above the amount of burst they have.
as for using the board, you didn’t really help me understand your position here. Does removal count as using the board? is it simply anything you can play around? or it it just limited to minions moving about and being played?
I think I’ll open an “interactivity” thread so we can continue discussion there since I think we’ve veered away from Azure Summoning at this point. Definitely an interesting point of discussion.
That has to be sarcastic. Literally no one has ever used abjudicator, the 3 drop to get any kind of good mantra combo, and can’t see that it has to be taken into account because you would always be using it? Okay.
This is second time I have seen you said this and you are so wrong on this
The cards are fairly costed,So to set up and executing the combo are ridiculously hard. So much so that your “toxic combo” isn’t used much and by your own words Songhai isn’t overpowered.
It is not uncounterable. Prophecy made card that when it was released Songhai players were cursing at counterplay. It is called Magesworn and it destroy the spell heavy deck.Songhai has all of one removal( Onyx bear seal) that can remove it permanently. As long Magesworn exists that deck will never be a thing
Side note:Duelyst is still very young card game and not all the tools need to completly deal with stuff are in the game for example
Skulling Giest- Destroy all one cost cards in both player’s hands and decks
Dirty Rat-Your opponent summons a random minion from their hand
Gnomeferatu-Remove the top card from a person’s deck
These are couple cards from Hearthstone they break combos,The only one that would really work in Duelyst is Giest but that is the type of cards you need for “noninteractive” card based decks. They already added Magesworn(Archon and Keshrai fanblade existed as well) It is not going to get better for this type of deck more these style tech cards will be added to the game at some point.
Granted, October Reva absolutely had to be taken down a peg, and while the vortex nerf was the wrong one at the time (Blood Rage has always been offender number 1), that’s the change they settled on.
A more apt comparison is the late Ancestral Divination who only really was “broken” in the sense that at NINE mana, you could combo it with Koan of Horns.
My experience in playing against or with azure summoning is rather limited. That said, I can think of other strategies that achieve the same effect on the board. I do not think this is busted at all. You need a pretty specific hand to pull this off early on, and each azure summoning costs a card in itself. Even if you play the full combo in the first turn on the right, you are stuck with two dead cards and your last unit doesn’t draw anything.
And the board you retain can get wiped/provoked with relative ease by most factions. And those decks cannot really run Nosh-rak unless if they want a dent in their consistency. This seems like it is explosive early on but beatable, and a fine play after turn 1. I do not think any change is needed here.