If anyone thinks Azure Summoning is a broken card, all one must do is ask themselves this: “What happens to the combo if I swap Skywing for Wings of Paradise?”
They’re both 3 mana fliers. If Azure Summoning is the offender, then the combo will still be strong if you make this switch. But everyone knows it becomes lackluster if you do this, Heck, even just starting the combo with Dragonlarks before Skywings makes the combo feel bad. The combo is strong ONLY when you start with Skywings. In short, the combo is strong because it’s a pseudo-ramp tool that doesn’t lose card advantage, unlike the other ramp cards in this game. Coincidence that it’s only oppressive in the early game? I think not.
Skywing is the clear offender here. I agree with Smash’s suggestion to change Skywing in the same way Golem Metallurgist got changed: “the FIRST flier you play each turn costs 1 less.” You can still play all of your fliers, but you’ll need 9 mana to do it, and believe me, there are much stronger combos that can be done on 9 mana (thanks Ghost Seraphim + Flawless Reflection because even something as small as 2 Gravity Wells should be answer or lose by 7 mana, but that probably warrants its own discussion)
This combo is just one of many tools in the meta that cheats the mana curve. This meta revolves around ramp. It’s just in disguise. Think about it, Cass cheats out more damage than normally possible thanks to Phantasm. Zirix cheats out Azure Summoning swarms thanks to Skywing. And Faie cheats out…every spell thanks to Ghost Seraphim. I don’t think it’s coincidence that the lesser-played factions don’t have ramp tools (save Magmar, but it comes at the cost of a card AND a weaker minion)
All in all, I don’t want Azure Summoning hit with the nerf hammer. I don’t think it deserves it, and it brings a new style of play to a faction that’s been restricted to Dervishes for months. A little nerf to Skywing is all we need to keep fliers under control while remaining a fun gimmick for players to enjoy.


