It was probably printed because it’s a fairly unique wincon in a sense that to use it effectively you’re supposed to go late game while simultaneously keeping the board in preparation for the moment where you drop the card. Other than such decks being rare and fairly difficult to pilot properly, there is also quite some decision making when it comes to using the card itself. You may say it’s all about just dropping it on 8 mana and hoping it hits what you want and I say it’s way more than that, mostly about calculated risks. Card isn’t problematic in a sense of being too good by itself (like for example Ragnaros is in HS, and yeah, I still laugh at people comparing Meltdown to it) and so far is exclusively only used in the types of decks I described which is a good thing.
Comparing the card to Synja makes sense I guess but despite their similarities they are used in entirely different decks with different purposes. I guess doing that also gives you an excuse to use “it ignores the board” argument which I just fail to grasp. Game is designed purposely so not everything interacts with the board because if it did, it would make the board state irrelevant just as the opposite scenario where nothing interacts with it but whatever, it’s a topic for another time.
Anyway yeah, I like the card. It produced interesting decks and playstyles and if someone has to die to it’s RNG as a result of it, so be it. I just wish people complained about it’s RNG when actually seeing it in action rather than just doing it because they’ve read the card text and complaining about things one has no experience with is a meta thing to do.
If the card was good enough to put in your average midrange deck to finish of the curve, then I’d heavily dislike it. That doesn’t seem to be the case however so all I can do is appreciate all the new decks people are making purely to draw out the cards maximum potential.