Possibly the most competitive Mech deck I’ve created so far, currently in Diamond 3 riding on a 5 win streak while blowing apart wanderer, aggro, and fault decks.
Plays like standard Ox, where you’re planning on dropping 1 minion per turn, and establishing tempo with minions like Dancing Blades, and Bonereaper. The difference between standard Ox, and Mech Ox, is that there is another win-con, at the cost of the trial(s) being slightly less reliable.
Weird 1-ofs and 2-ofs are due to lack of cards
Mech Package: Mechs are slowly being played more in the current meta, with the nerfs to EMP, the synergies between them, along with a “Trial” that can rival even Wanderer.
Wings is one of the best mechs in the game, denying your opponent a crucial mana tile, and being able to drop threats anywhere.
Sword, being one of the lesser mech units, is incredibly good with Kaleos, as he can be positioned in a safer spot, and then blinked to where he needs to be.
Bloodtear: Not much I can say about this card that people already don’t know about.
Azure Herald: Also not much I can say about this, but can be replaced with Metaltooth if the deck needs more removal.
Thunderhorn: Anti-swarm, disrupts opponent’s positioning, and crazy post trial. One of the greatest 4 drops even after its nerf.
Dancing Blades: Deals 3 damage, and develops a strong body, usually taken over Geomancer and Kron when replacing.
Geomancer: Turns your BBS into a 2 Mana machinegun, and develops a strong body. Has no immediate impact, so can be replaced with Sunset Paragon (which I unfortunately don’t have).
Kron: Has a great body, and develops board, along with being pretty crazy post trial by turning replaces into artillery, can also be replaced with Sunset Paragon
Bonereaper: I actually had a lot of trouble deciding between this or Eternity Painter, but settled on reaper because this removes threats, has a better body, and locks down enemy units/general. I also didn’t like the idea of turning all enemy units into 1/3 Panddos, but I want the forum’s opinion on which is better.
Zendo: Zendo is Zendo
Grove Lion: With control of the board, Grove Lion is the nail in the coffin by allowing your general to attack basically everything without harm, and being immune to the first hit by the enemy.
Zurael: There is a lot I want to say about this card, but man, this is seriously one of the best cards in the deck. With loads of strong minions in the deck, and the perfect curve, bringing back a single 6 drop is enough to win the game, not to mention it destroying the enemy general if played back-to-back with Ox. Too bad it can’t bring back Mechaz0r.
https://play.duelyst.com/replay?replayId=-LPNrbjbdhuYbA-lWKwf Slight misplay with dropping herald to only get immolated
Thoughts? Questions? Any advice on making the deck even better?