I’m slowly getting into Vanar and realized that Echo Deliverant is just a rare, a bit slow but we’re supposed to have ramp, and therefore “Why Not?”.
Looking for a card draw thingy I threw in a Blue Conjurer because, again, “Why Not?”.
It turns into the following cheap deck:
Early play testing it can snowball in quite wild dimensions. First you’ll get a Mechaz0r, and have a slight chance at winning early (often instantly removed though).
High roll: Maybe you’ll get two Mechaz0rs, if you manage to play your Echo Deliverant ahead of that. I don’t know if this is a good play to purposely slow down Mechaz0r progress until you have Mr. Echo? I’m new to this.
Anyway after the Mechaz0r build plan fizzles you shouldn’t lose any steam: As long as Echo Deliverant or Blue Conjurer sticks on the board, you can output a LOT of stuff.
(High rolls when you have 2 Echo Deliverants on board, and when Blue Conjurer invites impromptu win conditions)
I’d like some advice from people who know what they are doing, though. I think I want a second Spirit of the Wild for example?