Mana vortex got a huge nerf which makes it now completely useless. Because I like the card I try to find a little buff not too significant.
This card is a faction 0 cost spell same “theme” as two other faction :
- flash reincarnation : Next minion you summon this tirn cost 2 less and takes 2 damage.
- darkfire sacrifice : destroy a friendly minion. next minion cost 2 less.
To make it simpler you reduce cost of specific card with a 0 spell.
As you can see darkfire sacrifice is enabled as long as you don’t play a minion.
So I think about why not do the same thing for mana vortex change :
“The next spell you cast this turn cost 1 less”
“The next spell you cast cost 1 less”
This change can be interesting and we can see some come back like heaven’s eclipse. Most of the time when you play heaven’s eclipse early you fill your hand and you can’t really play anything else on same turn. So it allows you to not overdraw and keep the effect of mana vortex during next turn.
And it’s not that OP because you can’t actually accumulate the effect when you play several mana vortex compared with flash reincarnation or darkfire sacrifice.
Now I can make it more broken like for example:
"The next spell greater than 1 mana cost you cast cost 1 less"
But well it becomes too tricky/sneaky. And we like some simple design removing all ‘if then’.
An other one could be:
1 mana cost : “The next spell you cast cost 1 less. at the end of your turn draw a card”
It’s close to old version cost 1 more but the ability remain until next spell is casted.
Tell me your thought.