Well thank you, no offense taken then and yes I did keep it simple oppose to bringing in multiple ideas/suggestions to the table.
Iâll say a few ideas but first Iâd like to point out the big reason why I want them to be their own tribe and thatâs allowing synergy.
Think about golems, they didnât have any synergy, at least from what I can remember, till an expansion came out. So changing their tribe to a unique one can simply open possibilities to future ideas.
A few people stated that it would not fix the problem. In my original post, I stated that the 1 drop, 2 atk and 1 hp illuision that is provided from these 2 cards can become way too much of a problem due to THEM being Arcanyst which Iâm against.
They have 1 hp, so it allows for many answers and many counters to remove them, while still leaving the original alive, such as tempest or ghost lighting, or even using a neutral such as blistering skorn.
However, in one example, in this case Vanar, she has access to many 0, 1 and 2 cost spells, including her bloodborn, all of which are a spell and in 1 turn will typically use 2, thus increasing the hp pool of illusions to 5, which GREATLY reduces the number of answers or counters ANY FACTION has available to them.
Also, if you bring up ONE specific card, just to answer a problem, such as enfeeble or plasma storm, itâs highly unlikely youâll be able to have an answer with only 3 cards that can give you a fighting chance oppose to have 9 or 10 that you can use to work around with.
Iâm NOT stating there has to ALWAYS be a perfect answer or counter but normally as I play ANY game, I should be able to create a problem that my opponent has to answer or retreat/fall back and give myself time so that I still have a chance to win, you know, strategy.
Letâs not forget that the illusions themselves arenât from the deck themselves but generated. As a result, if the illusions are wasted, the player doesnât really have to care much as they can just generate more and/or the game has already ruled in their favor.
THIS is extremely important as, NORMALLY, in a game when you can cause your opponent to use certain cards, it helps you figure out what the have in their hand/deck and possibly how many more of that card they have left over. This allows players to plan accordingly for future turns.
Now, I know this has been discussed before in other posts and thereâs many opinions on it but Iâd like to try to make additional suggestions on what a illusion tribe should do.
âFuture Suggestionsâ
^^Going off the name âIllusionâ maybe some illusion cards can pretend to be your general.^^
-±When doing this they appear as your general to the enemy completely, artifacts, stats, casting a spell etc
-±They donât actually copy your stats as they have their own
-±When dispelled, hit or killed they are revealed
^^Fake key words^^
-±Some illusions can buff another unit with a keyword but you also get to choose to a keyword to âfakeâ to the enemy
-±Illusions themselves have the above mentioned ability.
-±Illusions would fake your general having an artifact or keyword.
^^Pretending to be another minion^^
-±Illusions can pretend to be another minion
-±Once dispelled, hit or killed they are revealed
-±Restrictions to this would be
-They can only pretend to be minions of the same cost or
±1 of the illusionâs mana cost or
-the illusionâs mana cost and less than or
-only minions in your hand.
^^Traps and/or unknown spaces^^
-± Illusions would fake where they are and if the enemy tries to place something on that space or move onto that space it prevents it and deals X amount of damage.
^^Not a real body^^
-All illusions donât trigger the keyword âdeathwatchâ due to not actually being a physical being but an illusion
-Certain illusions allow you to step on top of them while still blocking your opponent or
-Similar to the trap ability but, the opponent can move onto or pass the space they occupy, dealing X amount of dmg, destroying the illusion but still granted to attack/take action.
I know these arenât flat out written thoroughly but when I hear or see the word âIllusionâ these kinds of ideas are brought to my mind and maybe the game creators can come up with some really great ideas.
Oppose to the current âIllusionsâ which to me are more like âREFLECTIONSâ in my opinion.