I am fully ok if some factions are being more common at times, but i believe that magmar issue is different. Magmar faction is fun to play as and has hard decisions to make, but some cards are superior to those of other factions’s ones.
The card that causes the most problems is Thumping wave. It gives +5 attack to any minion and at the end of turn turns it into 3/3 battle pet. The problem with this card is its extreme versatility. When you are ahead you can use this card to close up the game. When enemy has stronger minion,you can remove it at a cost of 3 health. And the final point is that you can use it to buff elucidator and hit enemy general for 10 hp. If you do it twice that equals 20 damage meaning that without any healing their general is dead.
I suggest change this card to SET minions attack to 5. Dont know about battle pet though.
Second problem is Vaath’s BBS. This thing gives enourmous health trade advantage and ability to trade with minions. Even in late game minions dont have enough health to survive 1 hit of Vaath. So vaath’s weakness is supposed to be aggro decks, but i doubt that vaath with 1-2 earth spheres is meant to crush any control deck and minionbased aggro decks are dealt with by plasma storm,makantor and earth sister.
I suggest his BBS to only give attack on either his or opponets’s turn to decrease his defence or make minion aggression usefull.
At last i want to talk about Makantor. I like its ability but i think it has too few counterplay.
I would like to see makantor have “Cant move effect” aswel.
I dont think that these changes will make Magmar underpowered but rather more balanced.What do you think about it? Let me know your thoughts.