Ho there!
I’ve only discovered Duelyst two weeks ago after the recent RockPaperShotgun article but I’m loving it! After getting my feet wet and trying to learn all the basics, I started to grind the ladder and searched the web for some pointers on what to do and what to craft. I’ve found a couple of lists here and there, but I thought I might share my own experience which worked for me in the current meta. Maybe some other newbies find it useful as a general direction on what to craft and where to go. At least if they like the holy knights as much as I do 
So this is the Lyonar list that got me to Diamond. The total cost is 2210, which was easily doable using the free Spirit Orbs you get from the Humble Bundle and the daily quest gold.
From what I’ve seen on the web and other budget lists, it seems fairly straight forward. The only notable exclusions might be: Primus Fist, Repulsor Beast, Saberspine Tiger and maybe Sun Wisp, Blaze Hound and Slo. I found the first three to be very narrow in their usability. They can be awesome for pushing through the last points of damage but are rather lackluster in the mid-game where they trade poorly or just create shortlived tempo. The latter three on the other hand seem to demand a value-type, control-ish deck, but seem to have way too little of an impact in order to justify their inclusion in a deck that tries to generate card value. But I don’t know. Maybe I just don’t see in them what everybody else does.
So that’s why those six cards aren’t in the list. I’ve tried only to include cards that have the potential of creating card advantage in order to starve out your opponent. The deck doesn’t try to rush or combo-kill the enemy on turn 4 or 5. It’s possible, but Lyonar – at least from my budget point of view and a hundred games on ladder – seems far too inconsistent to me to play that sort of role. But it shines as an artrition-type deck which just out-values the opponent. At least it did so for me. I’ll see what Diamond level play holds 
As for the cards that are in there: pretty standard from what I’ve read. Most are 3ofs because you want to see them all the time, with the only exception being Sun Bloom, Tempest and Divine Bond. Those are only 2ofs, because Sun Bloom usually is a tempo loss and card disadvantage because it always leaves behind minions. But I feel like it’s necessary to have at least some sort of dispel at range to deal with Vetruvian obelisks and such. Tempest is a 2of because it’s mostly useful against Abyssian and not much else outside of the occasional early game 2-for-1, but when you can use it, it’s amazing. Lastly, Divine Bond is a straight-up finisher in the late game/occasional mid game so you have plenty of time to find one of your two copies and you never really want to use it to just trade one of your minions with a bigger one essentially 2-for-1-ing yourself.
The rest are 3ofs because I’ve read that this is what all the cool kids do.
My question now is: where to go next?
What are good upgrades? I’ve looked through the list of craftable cards and nothing really stood out to me. My only ideas would be:
Arclyte Regalia: This cards is great when it works (at least it always was for my opponents) but I feel like it’s more of a tempo and/or win-more card than a control card. Also leaves my opponent to much room to handle it before I can gain full value out of the full three attacks/four mana investment.
Solarius: I guess he’s good? But he is quite expensive and I’m usually more than happy with my Sojourners. Because of the high density of threats that your opponent must answer, the Sojourners usually stay on the field for a couple of hits which nets enough cards to win the game. Not sure if Solarius is even an upgrade seeing how he comes at a higher cost and a weaker body.
Dioltas: Seems super sweet. The Obelisk can easily be pumped by the BBS multiple times grantings lots of value. The only doubt I have is his meager 3 toughness and no immediate board impact. Would love to test this one to see how it plays out in actual matches. Replacement for the Shieldmaster as both fill similar roles? But is it really better? Would love to hear some more experienced Lyonar players 
Sunset Paragon: The card text reads beautifully and it might be a straight upgrade to Dancing Blades. Once again the only doubt I have is its tiny body. The Blades leave a 4/6 behind which is a threat on its own, wheras the pink unicorn doesn’t impress anyone. Again: how does he play out? Alternatively Deathblighter might also be good, but he costs one more mana than the Blades/the Unicorn and I’ve had the experience that turn 5 is usually a good time to start regaining the tempo advantage and costing 6 might just be a bit too prohibitve.
Bonereaper: Potentially a new high end of the deck. Has a huge butt, Provoke and an immediate board effect with the potential for trading with multiple cards. I feel like this would be the most obvious upgrade to the deck, but I have yet to see anyone playing it in a ranked match. How comes? Feels super good to me. Might even replace the Ironcliffs, because Airdrop rarely ever felt relevant to me and I would gladly pay the extra mana for his aura of death.
Kron: everybody’s darling. Would be perfect for the deck. Provoke, big butt, built in card advantage. But I’m not sure if he’s even that good. I have never played with him but every single time someone played him against me, I just traded 1-for-1 – at worst 2-for-1 – and some General life. I have yet to see him do anything super imbalanced, but maybe I was just lucky or Lyonar is unusually good at dealing with him. The question would be, what he would replace. Probably the Ironcliffs?
Alright, those are my collected noob thoughts on Lyonar
I’m mostly torn on what to remove from the deck. I feel so emotionaly attached to all my sweet basic and common cards D:
I hope some experienced Lyonar players could give me some pointers as to where to go form here and what to craft and such. And maybe my experience/list helps some noobies who are in the same situation as I was a while ago.
Cheers (:

) you will be devastated. Always make sure to BBS it same turn to stop that from happening.
