The design is amusing to me. I was hoping for more position-oriented cards, and that’s what we were given.
My one concern is the damage output. 6 damage for 4? That’s a lot! Even if it only hits one enemy, it doesn’t feel bad playing. I don’t know about any of you, but I’m fine just using this to hit face. Comparing this to Phoinex Fire, it’s the same damage-to-mana ratio, but with added board wipe potential.
That’s what I dislike about the card. It’s supposed to be a card used for its powerful AoE effect, but it’s still perfectly fine hitting a single enemy. This is the only AoE card I’ve ever seen that doesn’t feel bad playing for minimal value.
It’s so strong that when I have to choose between playing around this vs another card, I always play around Lost in the Desert because it’s simply more punishing to not play around.
Were it me, I’d cut the damage in half. Make it feel bad to play unless it actually has AoE applications. As it is now, it feels more like a Timmy card, and doesn’t require much piloting to be effective.