I’m a player from a month, and some of you already know me, I really enjoy this forum, anyway I think that a library with an explanation of the archetypes and some of the common used list can be an awesome tool for those who are starting now to underatand more the meta, or why not even experienced players.
Card explanation (Faction Lyonar,Shongai,VEtruvian,Abyssian,Magmar,VAnar,Neutral / Mana cost / Attack, Life / Ability)
[details=Keeper]A control deck (not ony magmar, but most used with this faction) incentred with rush minion (Saberspine Tiger [N / 3 / 3,2 / Rush], Mankantor Warbeast [ M / 6 / 4,4 / Rush, Frenzy]) and the Keeper of the Vale (N / 5 / 3,4 / Opening gambit: Summon a random non-token friendly minion destroyed this game nearby), really aggressive can keep the pressure on opponent with good croud control spell or just rushing with minions.
Some classik magmar list: Keeper Magmar: Copying my Reddit series over to here
Some alternative (all faction): Keeper of the Vale: The Series! (Slight Reboot) -Mrenderman
[details=Wallnar]A control vanar deck that aims to make wall with Bonechill Barrier (Va / 2 / Summon 3 joined 0/2 Vespyr Walls.Minions that attack those walls are Stunned), Gravity Well (Va / 2 / Summon four joined 0/1 walls with Provoke) or Blazing Spines (Va / 3 / Summon 2 joined 3/3 walls that can attack) and finish with Winter’s Wake(V / 8 / Give all frendly Wall minions+4/+4.Those minion can now move.)
Keep the control of the board with spell and minions, then block the opponent with walls then pump them with Winter’ s wake and win!;D
Here some cool list: Looking for advice on Wallnar decklists
Here a list with Kara: Arcane and WALLet Warrior Kara
Winter’ s wake: Force of Nature - A Winter’s Wake deck by FYFY (1.74 Kara Winterblade) [/details]
[details=Healyonar]Based on Zir’An Sunforge and healing mechaniks, win can be achieved with Sunriser (L / 4 / 3,4 / Whenever any minions or general is healed, deal 2 damage to nearby enemies.) Lucent Beam (L / 2 / Deals 2 damage to an enemy.If a minion or general is healed this turn, dela 4 damage insted.) or Holy Immolation (L / 4 / Restore 4 healt to a friendly minion.Deals 4 damage to enemy minions and generals around it.)
Here an in deep topic: Healyonar Tactica, Tips & Tricks [Resource]
[details=Swarm]Like the zerg in starcraft, you’ll try to cover the chessboard with wraithlings and finish with Soulshatter Packt (A / 2 / Give all friendly minions +2 attack this turn), Shadowdancer (A / 5 / 4,4 / Deatwatch: Deal 1 damage to the enemy general, and restore 1 healt to your general) or Deathfire Crescendo (A/ 3 / Give a friendly minion: "Deathwatch: gains +2/+2"
Here some lists: https://forums.duelyst.com/t/the-swarm-my-weekly-deck-list-post/4941[/details]
[details=Dervish/Obelysk]Vet deck based on obelisk and dervish, amazing croud control and positioning - Ethereal Obelysk ( Ve / 2 / 0,6 / Summon dervish), Fireblaze Obelysk ( Ve / 3 / 0,6/ Summon dervish. Give all friendly dervishes +1 attack), Windstorm Obelysk (Ve / 3 / 0,6 / Summon dervish. Give all friendly dervishes +1 healt) or Nimbus ( Ve / 5 / 3,8 / Whenever this minion take damage, summon a soulborn obelysk nearby)
Lists : November season: Make dervish vetruvian great again!
List with some match video: Vetruvian(Zirix) Gameplay w/ Commentary - Obelysks
Deck based on the shongai faction ability backstab:" when attacking from behind, this deal extra damage and can’t be counterattacked", using minion like Kaido Assasin ( S / 2 / 2,3 / Backstab: ), Katara ( S / 1 / 1,3 / Backstab: ) or Gorehorn ( S / 3 / 3,3 / Backstab: . After this minion attacks, it gains +1/+1) and using Kaleos bbs: move a friendly minion up to 2 spaces, Juxtapposition ( S / 0 / Switch position between any two minions) Myst Dragon Seal ( S / 1 / Give a friendly minion +1/+1 and teleport it to any space on the battlefield) to gain a good position and use backstab at its full potential.
List: My S-Rank Backstabhai deck
[details=Dance of Meme]Magmar deck based on low cost minions and the combo Kujata( M / 2 / 2,2 / Your minions cost 1 less and take 1 damage when summoned from your action bar) with Dance of dream( M / 1 / Whenever a friendly minion dies this turn, draw a card) and the artifact Twin fang ( 3 / Whenever a friendly minion or your general takes damage, your general gains +2 attack).
You cicle with low cost/life minions through your deck till you got the twin fang to make an OTK!
Magmar can Otk to: Copying my Reddit series over to here
Starhorn and his twing fangs, a combo deck
Dance of Battle Pets - 3 Mandrakes in one turn FTW [/details]
[details=Sajj]Vet deck based on artifact and the control vet spells, can be an OTK deck!
Uses Wildfire ank( Ve / 3 / Your general gain Blast) and Hexblade ( Ve / 4 / Your general gains +3 attack,whenever your general damagesan enemy minion, its attack becomes 1), and uses some mechanics of sabotage and controls.
[Shimzar] [Scioness Sajj] [Diamond] Subjugate -- Vetruvian Control Deck
OTK Combo-Sajj - Relics of Time
Sabotage Vetruvian: Sajj and Zirix [/details]
Other in the next days…
If someone wnat to make some contribution feel free to add material!