Okay, some of you might already know that I like the new keyword. I like it to the point that I proposed something similar in spirit back then:
My keyword Hinder was designed to make multiple copies of the same cards weaker (more costly) to limit the power of problematic cards with a soft approach to nerfing, but the key idea is there.
What I like of Intensify is that it is a great way to introduce a value component in a tempo-based game like Duelyst. Intensify cards have immediate value, yet they become better over time, so you might want to draw that game longer without being sure to lose against fast decks. As such, I hope to see it treated with care by developers so as to avoid the Jade Golem effect from HS, for any of you who are aware of it.
It’s a keyword that I hope to see also in next expansions, possibly along with Hinder
Let’s discuss about it!
