Hello everyone! The New Shim’Zar expansion has brought a lot to many of the factions, and Vanar is no Exception. Vetruvian, in particular, can now run a bunch of class cards instead of neutral ones. So, I wondered, what if I give one Kara, one of the most neutral-reliant generals, a deck with mostly primarily Vanar minions?
The neutral, “Kara and a bunch of Neutrals” Vanar primarily relied on denying your opponent tempo with 2 drops with abilities and winning by out-tempoing in the midgame or Saberspine tigers. This deck, however, relies on Vespyr Synergy to close out games. Unlike the pathetically neutral Kara tiger decks, this deck has 7 neutrals total. You may notice that the tiger count of this deck is Zero.
A lot of the power in this deck comes from Glacial Elemental and Voice of the Wind. Together, these two cards can devastate the opponent’s board even if you loose board control early on. Glacial elemental is quite hard to remove once it gets buffed and, if both of these cards are up, you pretty much deny any chance your opponent has of developing a board.
Other than that, your win condition is to play too many overstated minions for your opponent to handly, just like other Kara decks. Iceblade Dryad can serve as a finisher if it hits a big guy from Vespyric call or even a buffed Crystal Cloaker. Dryad is a card that few people play around. She can give incredible tempo in the earlygame if she lets you pick off a vulnerable minion and, in the lategame, can serve as a finisher.
Overall, your game plan is to get down Voice of the wind or, more importantly, Glacial elemental, and overwhelm the opponent with overstated minions and Vespyr synergy.
- Glacial Elemental:
Contrary to what a certain beanie-wearing streamer might say, this card can really do a lot of work. With one boost from Kara’s BBS, this minion is durable enough to survive most cheap removal. Oftentimes, your opponent will be reluctant to waste removal on this unassuming 3 drop.
- Voice of the Wind:
Kara likes to play a lot of stuff. This minion rewards you for playing a lot of stuff. This minion also gives Glacial Elemental pings on all minions and double pings on other Vespyrs. As with Glacial Elemental, opponents are reluctant to burn removal on a Voice of the Wind. If you buff it to 5/5, this minion suddenly becomes a lot more durable.
- Sworn Sister L’Kian
She serves as Card draw if your Snowchasers are not enough. Besides that, the body is good with Kara’s BBS.
- Vespyric Call
A very underappreciated Card released in Shimzar. I find Vespyric call to be quite good in Kara decks in Particular. Almost all outcomes of this card are good in some way. Besides that, sometimes, you just need a generic Vespyr for some synergies.
Scenario 1: You get a small minion. In the early game, if you get a 3 drop or lower from this, you could gain extraordinary tempo by getting +1/+1 for free on a body that is, at worst, a 3/2 snow chaser. All of the 3 or under Vespyr minions (Snowchaser, Borean Bear, Crystal Cloaker, Iceblade Dryad, Snowrippler, Glacial Elemental) are good enough when pulled from this card. Later on, all of the above can either be buffed to be threatening or have a relevant effect that makes them worthwhile. Even Snowchaser is not terrible since it can replace itself.
Scenario 2: You get a big minion. All of the big Vespyrs are at least Playable (Arctic Displacer, Draugar Lord, Ancient Grove) and if they are allowed to simmer in your hand, constantly gaining buffs on top of the buff and cost reduction from the spell itself, than these truly become lategame bombs.
- Iceblade Dryad
In the earlygame, this can set up favourable trades and help hit inaccessible minions. In the lategame, this sets up for lethal with a plethora of Buffed Vespyrs or Vespyric called big guys. Bonus points for allowing Glacial Elemental to fly away from danger.
TLDR: Kara deck that uses Vespyrs.
Strategy: Just Jund 'em.