While I was lurking the forums before the expansion hit, one particular new card caught my eye: Knucklestorm! This card is the pinnacle of interactivity, and it’s a fantastic cornerstone for an Arcanyst deck. It serves its purpose as a ping and light removal in the early game, and in the late game, Knucklestorm is a face-bashing machine.
The core concept of this deck is to cast Knucklestorm as many times as possible with the help of Meditate, Alcuin Loremaster, and Alcuin Fugitive. Aethermaster is in this list to help cycle for Knucklestorm support cards throughout the game, and Heaven’s Eclipse is a somewhat inconsistent but usually pretty solid way to dig for a final flurry of blows in the late game. Trust me, nothing feels dirtier than getting 3 Knucklestorms out of Eclipse.
Because all of the minions that support Knucklestorm are Arcanysts, I decided to add Owlbeast Sage, Chakri Avatar, and Araras Prophet as Arcanyst support. Araras Prophet seems pretty good so far, and getting an extra Owlbeast ping from Brilliant Plume is excellent.
Gotatsu is there for ping and cycle, while Phoenix fire can be used as early game removal or face damage. Mind Cage Oni is an annoying threat that can fetch more spells for your Arcanysts. Bloodrage Mask is great at wearing down opponents over the course of the game, and Spelljammer is a reliable draw engine to keep the fists flying.
While playing this deck, be sure to never cast Knucklestorm by itself. Duplicating it with Meditate or recycling it with the Alcuins is a necessity to get value out of Knucklestorm. I recommend trying to develop your Arcanyst board in the earlygame while gradually Intensifying Knucklestorm over the course of the game. Your endgame is to pray to your draw and cycle engines to find Knucklestorm.
While this isn’t the best deck, it’s incredibly fun to pilot. I hope you enjoy yourselves with this deck as much as I am. If you have any comments or suggestions, please feel free to let me know.