I went through a bunch of design threads on the forums and compiled a bunch of keyword concepts people came up with.
BEEN DONE BEFORE
Keywords that already exist in other card games, under different names. Applications in Duelyst are still worth talking about though!
Consume: When this minion destroys another minion, activate an effect.
Overkill: When this minion destroys an enemy minion, deal any excess damage to the enemy
General.
Armor(X): This minion takes X less damage from all sources.
Thorns(X): This minion deals X additional damage when counterattacking.
Thorns: When this minion counterattacks, activate an effect.
Conceal: This minion cannot be targeted by attacks, spells or Opening Gambits until it attacks.
Survivor: When this minion survives damage, activate an effect.
Execute: When this minion attacks and destroys another minion, it takes no counterattack damage.
Wither: When this minion deals damage to an enemy minion, grant that minion -X/-X instead, where X equals the damage that would have been dealt.
Dawn: When you draw this card, activate an effect.
ODD THOUGHTS
Ideas from the forums I haven’t seen word for word in other games.
Bumrush: While this minion is at full health, activate an effect.
Cache(X): At the start of your next turn, add X Mana to your Maximum Mana.
Conduit: When you summon this minion activate an effect X times, where X equals the amount of mana you have after summoning this minion.
Adapt: Copy the target minion’s keywords (Provoke, Celerity, Frenzy, Flying, Ranged, Forcefield, Rush).
Tribute: Destroy a card from your deck.
Dusk(X): At the end of your turn, if you have at least X mana, activate an effect.
Invigorate: At the end of your turn, if this minion did not attack, activate an effect.
Delay(X): After X turns, activate an effect at the start of your turn.
#BOARD-BASED CARD GAME
Duelyst’s unique aspects are best highlighted by these positioning based keywords.
Hit and Run: May move again after attacking.
Support: While a friendly minion is directly in front of this minion, activate an effect.
Bravado: While this minion is nearby X enemies, activate an effect X times.
Link: Grant this minion’s effects to all joined allied minions with Link.
Lookout: When an enemy moves to a space nearby this minion, activate an effect.
Deploy: This minion does not need to be summoned nearby an allied unit. You must summon this minion in your starting column.
Adrenaline: If this minion is destroyed by combat or any effect, it does not die until the end of the turn.
Impenetrable: Takes no damage from units in columns in front of this minion.
COMPLEX GAMEPLAY
The weird ones.
Charge(X): If this minion moves a minimum of X spaces this turn, it activates an effect.
Quickstep: This minion may move through adjacent enemies in a straight line. If this minion moves through an enemy in this way, activate an effect.
Fortify: You may play Artifacts on this minion. If you do, grant this minion the effects of the Artifact (instead of your General) and activate an effect.
Embody: You may play this minion on another friendly minion. If you do, activate an effect.
Elude: You may summon a friendly minion from your action bar on this minion’s space. If you do, return this minion to your action bar and activate an effect.
Deplete(X): This minion enters the battlefield with X Deplete counters on it. At the start of your turn remove one Deplete counter from it. If this minion has no Deplete counters at the start of your turn, destroy it.
Deplete(X): This minion enters the battlefield with X Deplete counters on it. At the start of your turn remove one Deplete counter from it. While this minion has no Deplete counters, it is a Structure.
Dissolve: At the end of your turn, summon two 1/1 copies of this minion nearby.
See yours? Claim it below in a comment. Don’t see yours? Add it below in a comment. Think any of these have real potential? Let’s discuss it below! (Feel free to add potential card concepts, archetypes, or whole factions when relevant)


and the thought was to make it work something like that. But in a more “Duelyst” type of way