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Keeper archetype destiny minion

Moderation policy link on welcome post doesn’t work, sorry if I break any rules or don’t format my post as is expected.

Started playing duelyst again with new expansion and finds keeper control decks having a hard time against decks using destiny minions, therefore comes up with this idea.

Neutral 3 mana minion, somewhere between 2/2-3/4(?)
Trial: Have no 2 mana minions in your deck
Destiny: All minions gain +1/+1

Don’t know how this would work with the fact that mythron/“green tier” minions can only be 1-ofs it would either have to be a regular legendary or have the buff upped to +2/+2 or +3/+3.

That’s all I have to put, of cousre I don’t know if there are any plans to add more trial minions but I’d like to see the keeper archetype grown, as it seems a lot tougher to pull off with destiny minions making it a hell of a lot harder for control decks to survive lategame.

The Prince from HS would be a bad introduction to Duelyst. We have no 2 mana BBS ready on 2 mana.

The wanderer is doing his job just fine and is quite new player friendly with the 1-of Trial.

I like the Idea of more trial minions to give the factions more options in this regard. Right now there are only 1-2 optimal generals in each faction for each Mythron.

Hopefully they are changing the Trial requirements of some Mythrons. This way newer players and more importantly control decks wouldn’t have such a hard time. Right now Aggro seems to be the only option to overcome the impending doom of destinies. This is very similar to the quest decks and Deathknights of HS… which are flashy but in the end a very bad thing for people with smaller collections.

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