Cheers to the new expansion! I hadn’t been playing Duelyst much since RotB launched, but I came back right in time for Ancient Bonds. And boy are these new cards super fun to play with. This is my latest creation, “Kind Control” Kaleos. As the name implies it’s a control deck that utilizes Kindling and other Arcanysts as a wincon.
So, a short exposition on two “odd” card choices. First, people have been wondering “why Kindling over Owlbeast or 4WM?” My answer: Kindling is far more threatening. Pre-expansion, I played a deck very similar to this one but with Owlbeast and none of the new cards obviously. Owlbeast is still great, but he doesn’t necessarily win you the game. Owlbeast+Chakri is the most potent combo of old arcanyst decks, but that’s now highly vulnerable to things like EMP and Enfeeble+Skorn.
Kindling, however, encourages you to make immediate turn-ins on your Arcanysts. If your opponent can’t clear your board, he’s in a world of hurt. Kindling pretty much turns your minions into Chakri Avatars. The obvious choice of Kindling over 4WM is the increased synergy of Kindling with this deck. Trinity Wing becomes a flying bomb, Manaforgers can’t be ignored, Chakri Avatar will OTK you, and Scientist becomes a wincon…
And onto that second odd choice: The Scientist. To be honest, at first he was the only justification I had for running Kaleos over Reva (this has changed, but yeah). The more I play with him though, the more I’m convinced that he’s viable. Other than Spiral Technique, The Scientist is our only “win the game” button so to speak. If he sticks you’re guaranteed to get card advantage almost immediately, and you’ll often just swing for 10-12 pts of damage due to Kindling. Overall I’ve been more impressed with him than I thought I’d be. I tested Calligrapher instead of Scientist and I actually prefer The Scientist.
Now, onto the normal cards. Manaforger: At first, I didn’t like this card. It’s a bad topdeck (and in a control deck, you want most or all of your cards to have high impact), it doesn’t contest board, and it’s effect was generally not very useful. Until I put Trinity Wing and Kindling in the deck, that is. This card is a ridiculous enabler. Consider: You play a Manaforger T1 with Lantern Fox or Kindling in your hand.
Well, now on T2 you can make several plays (1) Lantern Fox on mid or side mana tiles and phoenix fire opponent’s minion. (2) Move Manaforger to side mana tile and Lantern Fox on other side mana tile, OBS opponent’s minion. (3) Move Manaforger to side mana tile, play Kindling on other side mana tile, then Phoenix Fire opponent’s minion. Of these (1) and (3) are some of the most powerful turn two plays in the game, comparable to the old Lantern Fox + Inner Focus + Mana Vortex + Phoenix Fire combo on T2.
Additionally: Manaforger enables Trinity Wing. Consider: You have a Manaforger on the board and you have either five mana or four mana and access to a mana tile. You can now play Trinity Wing and cast a spell in the same turn, which can provide pretty decent tempo with the 2 damage spell. Or if you’re on seven mana, you can play Manaforger and Trinity Wing plus one of the spells you get. Not as good as the Kindling combos IMO, but still pretty decent. All in all, I’ve been having fun with Manaforger as you can probably tell.
Battle Panddo: Tech against Swarm Lilithe & Gravity Wells. Also generally pretty good for control as it baits out dispel and functions as a ping.
Dancing Blades: Strong tempo play. I think you could do without this, but I like having the huge body as a threat in case I can’t draw any of my other removal spells or big cards. Additionally, this is pretty sweet in Kaleos thanks to Blink extending your range. (If you DB something far away, you don’t have to worry about the DB taking 10000 eons to get back into the fight.)
Trinity Wing: I’ve already expounded quite a bit on this card’s synergy with the deck. But even by itself it’s really good. We don’t need to run a ton of draw in the deck because of this card (and The Scientist). Plus, all the spells you get from it are highly beneficial to our deck (damage can be used for control, general buff can be used to dissuade opponent from attacking us, and healing is self explanatory). Also, if you tuck this in the corner and follow it up with a Kindling you can get some surprise lethals.
Ghost Lightning: Again, swarm lilithe / gravity wells tech. Also theoretically massacres the dumb Magmar Juggernaut lucky hand if you have an OBS.
Onyx Bear Seal: Almost 100% necessary for the new meta. Songhai just doesn’t have the tools to deal with many of the new cards other than OBS. And again we’re playing Control so…
Spiral Technique: Highly useful for finishing games. I’d maybe even cut one Battle Panddo to run two Spirals. The amount of times you’ll be wishing “if only I had a spiral…” is surprisingly frequent.
For reference, I’m currently at Diamond 4 with this. I’ve been refining it for awhile and will be doing some more work on it (may record some gameplay as well). This has some rough edges and a lot of flexibility in general. Overall though, the deck is tons of fun.

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