So I’ve never done any research or stuff for deck building, just using my Hearthstone/MtG experience to throw something together that looked good. I climbed to rank 5 with this hodge-podge but I know it could be improved. I’ve got some ideas but I wanted some input from you guys. (also, Magmar 4 lyf)
Vaath the Immortal
2x Flash Reincarnation
3x Young Silithar
3x Natural Selection
1x Kinetic Equilibrium
3x Molokai Huntress
1x Thumping Wave
3x Wings of Paradise
2x Adamantine Claws
2x Chrysalis Burst
3x Earth Sphere
1x Egg Morph
3x Primus Shieldmaster
2x Keeper of the Vale
3x Plasma Storm
Strategy: This deck is a mixture of control and value to keep the pressure on the opponent using cards that are powerful on their own while maintaining momentum. A small amount of burst is also present to help finish weakened opponents. The deck is very versatile, and can play either aggressively or more control-focused.
—First turns: If starting left side, having Young S. in hand is great, but not necessary. Gro can also work to limit the opponent’s opening options, or you can flash out a Wings of Paradise if you’re feeling raunchy. You should focus on making sure that the board is as empty as possible for your opponent come turn 4; use your first turn drop to trade with the opponent over grabbing the mana crystal if it would gain momentum. Natural selection works great at this time for quashing ranged threats before they can be buffed, or clearing minions up if your opponent had the same control strategy in mind. The dream turn 4 is Chrysalis Burst, but Adamantine Claws is also good for controlling tempo drops or even hitting the general outright if you feel like you can get a quick victory (it racks up a lot of damage). Slapping down a couple 2 drops or even a 3/4 drop is not a bad alternative though, especially if the opponent has a large number of small minions at this time. Right side is an even easier time, padding the first turn much more nicely. I like throwing out 2 2-drops, Huntress, or flashing a Kolossus. My favorite play is flashing a 2-drop on the mana sphere to immediately use Chrysalis Burst.
—Later turns: If you are facing an aggro deck, the above strategy likely has gone awry, so it is time to bust out your strongest weapon: Plasma Storm. This card reverses momentum like none other. The deck’s low drops are focused around this card. Paradise buffs itself when replacing, Gro/Huntress on tempo have already outgrown 3 attack, and Young Silithar has egg to fall back on. You should also be using your general to control as much as possible, making use of your bloodborn spell to keep up with higher health drops. Always try and replace for an Earth Sphere, as these are your saving grace in many games, and make trading with your general much safer. Keeper of the Vale gains incredible value the more times you flash out high-cost minions, which makes it great value in those circumstances but is safe to replace otherwise. If the opponent does not Immediately remove or dispel Kolossus, it provides an immense amount of pressure, and forcing the opponent to remove it maintains momentum in your favor. Immediately resummoning it with Keeper of the Vale is hilarious.
—Wincon/Finishers: The main wincon is keeping up pressure with high-damage cards like Adamantine Claws, Wings of Paradise, or multiple hits from your low drops. Your Shieldmaster and low drops should be used to prevent your opponent from escaping, as you should be swarming them most of the time. These same minions can also be used to keep distance if you are falling behind and are fishing for more control cards or Earth Sphere. Elucidator, Thumping Wave, and Adamantine Claws all provide good burst to close out a game; Paradise can be played the turn before from a safe distance away in order to increase your burst as well.
Current Thoughts for Replacing:
Right now, I’m thinking about switching out the following
Gro >>> Rancour
Molokai Huntress >>> Thraex
Dreadnought >>> Makantor Warbeast
Although Gro is good, being able to control my minions is much preferred. Having it be tricked by the opponent into unfavorable trades sucks. Rancour is a very strong new card that was added, and can quickly boost itself above Plasma Storm range, making it a good replacement. Huntress was mainly used to make Gro even stronger, but is too easily removed on the first turn that it is out. Thraex is a little sturdier on that first turn and can also boost Shieldmaster/Keeper of the Vale above 3 attack to save them from Plasma Storm. Being able to flash it is an additional bonus. Although I love Dreadnought, it was often a dead card in the deck, being too slow to provide much use. Warbeast provides more control and can also serve as a finisher option, although other cards are usually better due to their cost (Elucidator+Thumping wave combo is only 7 mana and very deadly).
Those are my thoughts thus far. Does anyone have any comments or suggestions? Thank you for reading, I know it’s a lot!