Duelyst Forums

It's time for *drums* nerfing vanar more!

That’s not control my friend that’s midrange or tempo. Control decks always play counters and always prefer a longer match. Not so with some of the decks you’re describing. Not every deck is either aggro or control…

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I just can’t fit tempo and midrange into these types mainly becuase they don’t rely on minions or tempo.

If your “control” decks havd an earlygame, it’s not control.

As a long time hard Vanar Ramp player, that deck is bassically a weird ass tempo deck, your early game is shit but because you have ramp you kinda just skip to the late game where you pile on pressure.

At it’s base all control decks are the same, no matter the variant they have the same basic gameplan: Survive till the lategame and start applying pressure. Decks go about it differently but they all have the same basic gameplan.

Wait what!? Midrange and Tempo are all about minions and Tempo.

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I meant that i can’t fit qhat i describe into tempo and midrange.
Becuase they don’t rely directly in minions or tempo.

People need to seriously stop throwing the word tempo around because I’m pretty sure at this point almost no one here has any idea what the word means.

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that is just actively untrue, most control decks run 2 drops (either healing or removal based ones), those that skip their t1 run a good number of t2 plays as skipping 2 turns in a row is a loss.

By have I’m a bitof embelshment but it’s bassically that control decks tend to have a below par early game.

Every deck ‘has’ an early game. @epicflygon means if it focuses on early game more than late game, it isn’t control.

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Duelyst doesn,t have true control…for that it is simply too fast

Duelyst has true contril, control has a very basic gameplan and that is easy to replicate.

In my opinion control aims to stop your opponent from doing anything to eventually starve him out of recources
How is that supposed to work in a game that ends in 7-8 turns on average and has infinite valuegenerators that need no setup and are hard to answer?(fault,wanderer)
Stalling until you can play your nosetupwincon is not control in my opinion

That’s stun, not control 2 VERY different styles.

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Whenever I think about tempo, I always think lavaslasher.

When I see threads like this, it makes me wonder how this community would react to M:TG style control decks that empty your mana pool for multiple turns, destroy your hand, your deck, your car, your marriage… and your kid’s future with 5 mana.

I’m hoping we get MORE of that kind of play. The aggro decks are out of control and trials could definitely stand the counterplay. I would love to see a spell that returns all creatures to their owner’s hands, or reset both players lives, decks, and hands. A spell like Silence that prevents casting spells for a turn or a soul lock of some sort that swallows the next creature cast from an action bar. People here are scared of real legitimate, full on control decks but for some reason 8 gates (burn your face off in one turn) or aggro, or milling, are all considered acceptable. I don’t get it… I say let’s go all the way!

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But than the games would be too long for you :face_with_raised_eyebrow:

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I feel like that’s a pretty subjective thing. Control metas (I know you are talking about card games, but I feel “meta” is a more compact term to refer to) are not objectively better than aggro or quick paced metas, on a spectrum between infinity (there is really no opposite to perfection) to absolute perfection control is not objectively closer to the right than aggro.

This is why there is such variety in the CCG genre because everyone has different tastes and so many card games are allowed to prevail instead of a select few because there are so many tastes to appeal to. In the case of Duelyst, the preferred, although not always present, meta is games that end by 7-8 mana which is even endorsed on the game’s website as “lightning fast 15 minute games”.

Duelyst could certainly switch to a motto preferring 30-45 minute games, but as a result it will lose the audience and core base to which it initially appealed to with the previous slogan. We have already seen this happen during the chaotic era when Duelyst switched from 2 to 1 draw and as result lost so much of its previous community.

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Stax is the name for the archetype. Unless you mean duelyst decks.

This. Rework wisp, and possibly basilisk and shroud. Give vanar good minions with nontoxic mechanics.

examples:
protosensor > 2/3
borean bear >1/4
malicious wisp > 3/5 DW: gain a mana crystal
sleet dasher > 4/6
dryad > 3/4
corona > able to target face

You get the idea

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Disagree. MtG is far less tempo-based than duelyst. Trust me, I built several wizard decks (as well as helped optimize jay’s original mantra) pre-trial and they are far more boring to play against. We don’t want a return to the no-fun meta

No. Stun is reffered to as a playstyle that sits on floodgates to win.

Stun isn’t actually a stun deck.