I’ve been playing duelyst for more than a year, since a bit more than a month before it went from alpha to beta. One thing has remained constant in that time: people complaining that shadow creep is broken.
The principle behind shadow creep has been roughly the same:
-it’s generated at a mana disadvantage early-game
-it acts as both a comeback mechanism and a finisher in lategame
It’s kind of like mechaz0r, except slower and requiring more deck investment. Like mechaz0r, it is weak to some hardcounters (lightbender, and now prophet of the white palm too) which have become ubiquitous whenever it was too popular, and it is vulnerable to being rushed early since it needs to sacrifice deck slots/mana to creep generation (kind of like how you need to summon mechs to get mechaz0r).
Also like mechaz0r, if you don’t run a fast deck or any counters you stand a very good chance of losing in a way where you don’t really feel you could have done anything about it, especially if your opponent draws well.
Fact is, that’s just the nature of decks that rely on alternate win conditions like creep or mechaz0r. If they can’t get their wincon off, they probably lose. If they succeed at getting their wincon off and it doesn’t win them the game, they probably lose (particularly with obliterate). So, in most matchups their wincon needs to be achievable and stand a very good chance of winning or the decktype won’t be viable.
This leads to me not really understanding the complaints regarding the new creep. First, obliterate is 8 mana. For a many past seasons that alone would have rendered it a bad strategy, and I don’t doubt there will be seasons where that causes it to be a difficult deck to play in s, or that it will face difficulties in tournaments since argeon, faie, and songhai can all burn it before then most games. Second, at one damage a tile, creep generation no longer does much, so azalea, juggernaut, and obliterate are the true damage cards, of which only azalea is really something we havent seen before (and might need tweaking-- idk how i feel about it…).
Anywho… those who dont like creep (particualrly obliterate) why? And how would change it, keeping in mind that if it can’t win games, it won’t be played? Or would you just remove it and mechaz0r in the name of board interactions being more ‘interactive’?