Except Gigantic I was like this game is awesome it will never die but the devs were like nope servers shutting down in June
Is it the end of duelyst?
Gigantic is a game that cost probably a decent of money to make.Duelyst is a game with pixel art and that can be run by a very small staff. Everything about duelyst screams cost efficient and the partnership with BNEA gives them great room for failure.If Dragonball Z is having an amazing a year its surplus it can offset a game that isn’t doing that amazing.Every time people say duelyst is dying I scratch my head look at the steam charts
March 2017 555
Nov 2017 507
July 2017 575
The numbers aren’t to show that Duelyst is a huge populated game, The steam numbers show a consistent player base that shows up for the expansion get tired of the game and then show back up for the expansion.
No, the game is getting deleted at patch 2.0.
Meta is unsettled. Nobody runs removal or tech. Faster decks win.
Happens every expansion. I’m surprised you didn’t notice.
When people would stop having fun and start playing seriously the game will slow down.
Although the title is a bit over dramatic I do agree with kevin on this “dooming” feeling that this meta, as it is right now, is giving. I hope and believe won’t last too long, and I hope nerfs will come specifically on the Mythron cards rather than the Core or older expansion ones.
I think its fair and not too early at least to acknowledge that something is wrong.
I have an entire deck of removal and tech.
Do you win often?
I’m not the best player, but I’d say the deck is doing well.
The problem is removal and tech are not wincon, and in the fresh meta everyone everyone except you is experimenting with wincons.
EMP counts as a wincon. Not gonna discuss the details of the deck, I wouldn’t like to see it on the ladder.
I’m a silver type of guy, but I noticed it too. Magmar was the only faction that consistently ran removal. I only saw BoA about 5 or so times, and Chromatic Cold or OBS even less. Losing to such decks made my 3 Sun Blooms and 3 Martyrdoms look really stupid.
My feeling is that the whole Trial and Destiny mechanic is bad from a design standpoint for several reasons:
- It provides a solitary game winning strategy
- It kills other viable control decks
- It limits design space
- It transfers a lot of success rate to deck building exclusively
I could provide more detailed discussion on all these points, but I think they are very clear.
I didn’t play that much, so I can only tell my preliminary feelings. But if T&D cards are so problematic I hope players will just get bored of them or even that CPG will rotate them out soon. I don’t think they will be missed that much and the expansion could be better without them…
Exactly this. The whole expansion would have been a lot more fun without the T&D cards. I guess we will always have a “non-T&D mode” to play in Gauntlet.
i want you all to understand im not really bashing this game i want to see duelyst keep going for many years to come its just the power level seem to be reaching high levels makes me wonder if future expansions can curb this “fast paced” game… control doesnt seem like control if stuff are uninteractive
I really like the idea of the mechanism but I find it difficult to argue this point, at least with their current implementation.
trust me, control is very much alive
Just out of curiosity what control decks are you talking about?
You can’t hold a games longevity to it’s uniqueness even if it is the best/only version of a tactics + card game on the market. Look at tribes Ascend or Dirtybomb. Both are completely niche fps games that have unique mechanics on to themselves. I have yet to play other games that feel like either one does. Tribes died because the devs at Hi-Rez devs pushed some harsh freemium scheme and abandoned ship instead of fixing it to work on smite and later paladins. Dirtybomb is currently dying due to lack of proper dev transparency an the introduction of changes that fundementally changed the game(kind of like the 2 draw backlash). The game is still good. Most fun I’ve ever had with an fps, but it’s bleeding players and community members like crazy. Planetside 2 is another good example of a truly unique game getting left in the dust.
Anywho, despite all this rambling about dead/dying fps games I don’t think duelyst is anywhere but cautiously stable. I’m just saying it can happen to any game if enough problems arise.
I agree with you on most of these points, and i would definitely prefer a much slower more tactical meta however even if CPG continues down this path (which seemingly they will because i feel the meta has just been getting faster and faster overtime) it wont spell the end for duelyst purely a significant change. The playerbase will adapt or leave and new players will come.
Reminds me of another card game called Alteil that I loved way back when but ended up dying because it had no exposure and was just that niche of a card game.