If the first part was meant seriously, then no, chess.com is not an acceptable substitute for me. I like deckbuilding a lot, and see it as a form of expression. Not just for me, but anyone would be able to tell a Dragall list from a Minmaxer list from a kev2hard list from a Solafid list.
Is it the end of duelyst?
I have played tons of multiplayer games and in every single one players are always calling for the games death. Every single one is alive to this day, it takes a lot to kill a game with an established community.
The expansion is not even a week old and people are crying about the expansion being bad for Duelyst?
I think we have something similar happening when Immortal Vanguard came out where people are similarly upset. But we are fine right now, right? We are still here and playing Duelyst.
And give them time with the bug fixes and other items. It has been less than a week and I am sure they are on the job.
It’s @kevin2hard, no worries, he’s always crying before/after each expansion launch.
You’ll get used to it, just ignore it 
(there's a button for that)

Except Gigantic I was like this game is awesome it will never die but the devs were like nope servers shutting down in June
Gigantic is a game that cost probably a decent of money to make.Duelyst is a game with pixel art and that can be run by a very small staff. Everything about duelyst screams cost efficient and the partnership with BNEA gives them great room for failure.If Dragonball Z is having an amazing a year its surplus it can offset a game that isn’t doing that amazing.Every time people say duelyst is dying I scratch my head look at the steam charts
March 2017 555
Nov 2017 507
July 2017 575
The numbers aren’t to show that Duelyst is a huge populated game, The steam numbers show a consistent player base that shows up for the expansion get tired of the game and then show back up for the expansion.
No, the game is getting deleted at patch 2.0.
Meta is unsettled. Nobody runs removal or tech. Faster decks win.
Happens every expansion. I’m surprised you didn’t notice.
When people would stop having fun and start playing seriously the game will slow down.
Although the title is a bit over dramatic I do agree with kevin on this “dooming” feeling that this meta, as it is right now, is giving. I hope and believe won’t last too long, and I hope nerfs will come specifically on the Mythron cards rather than the Core or older expansion ones.
I think its fair and not too early at least to acknowledge that something is wrong.
I have an entire deck of removal and tech.
Do you win often?
I’m not the best player, but I’d say the deck is doing well.
The problem is removal and tech are not wincon, and in the fresh meta everyone everyone except you is experimenting with wincons.
EMP counts as a wincon. Not gonna discuss the details of the deck, I wouldn’t like to see it on the ladder.
I’m a silver type of guy, but I noticed it too. Magmar was the only faction that consistently ran removal. I only saw BoA about 5 or so times, and Chromatic Cold or OBS even less. Losing to such decks made my 3 Sun Blooms and 3 Martyrdoms look really stupid.
My feeling is that the whole Trial and Destiny mechanic is bad from a design standpoint for several reasons:
- It provides a solitary game winning strategy
- It kills other viable control decks
- It limits design space
- It transfers a lot of success rate to deck building exclusively
I could provide more detailed discussion on all these points, but I think they are very clear.
I didn’t play that much, so I can only tell my preliminary feelings. But if T&D cards are so problematic I hope players will just get bored of them or even that CPG will rotate them out soon. I don’t think they will be missed that much and the expansion could be better without them…
Exactly this. The whole expansion would have been a lot more fun without the T&D cards. I guess we will always have a “non-T&D mode” to play in Gauntlet.
i want you all to understand im not really bashing this game i want to see duelyst keep going for many years to come its just the power level seem to be reaching high levels makes me wonder if future expansions can curb this “fast paced” game… control doesnt seem like control if stuff are uninteractive
I really like the idea of the mechanism but I find it difficult to argue this point, at least with their current implementation.
trust me, control is very much alive