As the topic states, Ironclad is far too expensive at 5 mana to be of much use.
EDIT/PROPOSAL: Some people took this to mean it should dispel both sides (the whole board), I don’t think that, I think it should dispel all ENEMIES. Including the enemy General. The title of the thread has been changed to reflect that. The the card should be worded as follows: “DYING WISH: Dispels all enemies” instead of Enemy minions, because of the time, the setup, and the resource management it takes to proc him after play, etc.
I am sorry if you thought I meant the whole board, I am editing this to avoid further confusion.**
The stat-line is fine, but ultimately at Diamond or higher it simply isn’t flexible enough to be a deck’s sole form of Dispel. There’s no reason to take Ironclad over the far more flexible Ephemeral Shroud, or the even better Lightbender, both of whom work as OPENING GAMBIT abilities instead of needing the minion to die in order to work.
I run a DYING WISH oriented deck, and I’ve been play-testing Ironclad for weeks now since the day it was released. DW abilities are generally weaker in many respect than OG abilities, and this is to be expected, but when you factor in the cost to play Ironclad, with say a Consuming Rebirth, Ritual Sacrifice, or the zero cast Darkfire Sacrifice for example, you’re still having to use other cards to proc his Dispel.
Since Ephemeral Shroud was nerfed to encourage people to look elsewhere for Dispel options, Ironclad seems like a great choice for people like me, working to ramp things and take their time.
However if an opposing General has been enchanted (which for Lyonar and Magmar can be obscenely powerful), Ironclad is effectively useless, expensive, and just another body waiting to get shredded.
Dispel should work universally, like it does for both Lightbender and Ephemeral Shroud. At 5 Mana, this makes what could be a big tactical payoff circumstantial, which doesn’t bode well for competitive play.