I have dreamt of a deck where I have a board filled with Sarlacs for a long time. Three is not enough, I want no less than ten. Thinking about it, I understood it’s quite (theoretically) possible with the help of this core:
Nekomata is here to raise the chance to draw Sarlac.
Well, one may also want to add Gor, but there can be no more than 4 Gors, so I’m not interested in them (but can consider them with proper arguments).
How can the infinite Sarlac Deck win? With Deathwatch, of course! So my deck is the following:
Well, the idea is to live up to the point, when you have lots of Sarlacs - and then BOOM!..Deathwatch.
And, of course, it doesn’t work.
Yeah, I know, I have to:
1)Find Sarlac or Nekomata.
1.5) If I found Nekomata - Kill Nekomata.
2) Have some rebirths AND echoes in hand to multiply the number of sarlacs.
(and all this while we have 5 of the first ones and 5 of the second ones)
- Have some deathwatch synergy cards.
Not possible.
But I want it to work, really-really. At least in gold.
I want to have a deck with a main idea of spawning numerous unkillable minions.
Consistency problems:
1)Low chance to draw Sarlac.
How can it be made higher? I do already use specialized draw and Aethermaster. What more could be done?
2)Dead cards
While needed for infinite sarlac combo, echoes and rebirth have no more use. Thus, if you don’t draw Sarlac they’re pretty dead, btw, with all deathwatch synergy cards altogether. I can bear the uselessness of deathwatch cards in earlygame, but still, too many dead cards. How can I make them nondead?
3)Seemingly not much place to fit smth
With all those useless cards, which I need, there’s not much place for useful cards. Nice.
…
n) No profit.
And here is the request. Please help me to play the unplayable, to build the unbuildable, to win the unwinnable!





Artifacts I guess)


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