Hello everyone. I am a New Player around here. I start playing in October but i have spent a lot of time in the game, about 270h now. I am Spanish and my English is not that good, but i wanted to be part of the community and who knows, maybe it helps me to improve my writing skills ^^.
I dont want to complain about cards and this is not a rage post. Simply lets assume that we are given the chance to nerf 1 card for each faction. What those cards would be? As i said, i am new and my knowledge is limited, I reached diamond last month ( rank 3) so dont be rude with me ^^.
Lyonar: Holy Imo: Crazy value for 4 mana, can clean the board and damage the enemy general at the same time. I think that normally you deal at least 12 damage with this card plus healing a unit. The counterpart is that you need a body to use it, but with Slo or Blood tear thats not a problem. My idea, make it 5 mana, so it must compete with circle of life for that spot and is going to be less effective in agro decks.
Songhai: Bloodrage mask: Crazy value again. For 1 mana you do normally about 6-7 damage. Its great for taking down artifacts too, and hard to destroy it because Reva love to be out of range. My idea is to make it a 2 mana artifact or change the effect to “whenever you cast a spell deal 1 damage to a random enemy minion or general” so at least there is some % involved.
Vetruvian: Falcius: Great body and a free removal for 3 mana. That card is so good that it was created for Sajj I think, but all Zirix use it anyways.My change would be to make the Falcius itself a 3/2. So that way it is no longer being hard to take it down.
Abyssian: Kelaino: Disgusting card that can be summoned normally far away and have so much impact in the game itself. I think she should be changed to a 3 /4. So it is a little bit easier to kill for all the factions. Cryo, Rasha+dunecaster, Makantor, etc … Other cards with similar effects have 4 Health like 4winds or Shadowdancer.
Magnar: Thumping wave: Stupid card. Give you a crazy burst potential and it can be also used as a removal. Magmar has a lot of control already and I think this card is by no mean necessary to be a removal. So I would change the effect to “friendly minion only” so you can use it for the crazy burst if you want to, but not to have that kind of flexibility.
Vanar: No idea, I dont play Vanar at all. Its my fountain of spirit. So lets the rest of you discuss about it. And I dont see any card that I hate that much in that faction.
So what are your choices and why?