Bringing those out of Deathsadvocate’s thread, just to place them in a more visible place to discuss. For as much as we love to scream on Sajj being weak i mostly feel she’s poorly supported - the general condition of her is of a general that has a theme much akin Ilena, where you’re one of the best ‘remove with face’ generals of your faction but hindered by a certain trait. In this case, Sajj lacks stable safety tools.
While her Vanar counterpart can easily recycle the tons of stuns into perfect clean removal with no counter to her face, Sajj struggles a bit in keeping her faceplate intact. Many of the proposals below are geared around protecting her, while a few others are a bit more esoteric in the sense they’re spun around some slight sabotage/revival play she can take with the vetruvian artifacts. I’m on the run as i post this, but soon i’ll be expanding on better reasonings on each change - i’ll drop them here mostly to get questions warmed up and explain, as well rethink ideas with your suggestions.
Card by Card
Cost down to 3. Stats down to 2/3
Cheaper usage as tutoring.
Whenever you General equips an Artifact, give this minion +2 Attack. Reduce the first damage your General takes each turn by half this value.
4 Mana. Summon a random friendly minion with Dying Wish that was destroyed this game.
While it might be weird to place this in ArtifSajj, i generally feel revival decks are the best space for Vetruvian Relic decks, so here we go.
3 Mana. Give your General +1 Attack and they take no damage this turn.
OG: Equip a random Artifact from your faction.
5 mana. While this minion is in the battlefield, the first time your General takes damage each turn, reduce it by 2.
At the end of your turn, repair all of your Artifacts by 1 durability.
4 mana, stats down to 4/5
Stats down to 3/3.
OG: Forge a nearby enemy minion with up to 2 Attack into a Relic of its faction.
OG: Summon a copy of an enemy minion.
Part relic, part sabotage, equal parts fun.
Stats down to 5/5. No longer flies.
OG AND DW: Equip a random artifact from your deck.
Now has Taunt instead of Flying.