Key terms means for example ranged provoker etc.
We all know every class has a special key term that only belongs to there class but i have come to notice that we have more than enough key terms and they should actualy stop adding key terms and start adding new effects which are unique in there own way
Key terms which we got:
bloodsurge (yet to be released)
So i have done some thinking and im fine with this amount of key terms but i think duelyst should put some work and making some more card sub types we only got golems and it would be good to make card effects that are orientated around card sub types moreover i think the adding of rebirth to magmar was kind of unnecessary since they grow and are not in the key for another key term.
My final thoughts
It would be really nice if duelyst tries to work around the terms we got and make more fun mechanics without adding more key terms