As such i will try my best to fix some minions with my own imaginary change.
i’m fully aware that some of the changes here will instantly incites your inner voice that says “that’s OP” but i implore you to think of it first before posting or commenting it.
of course i am also aware that some of the changes might actually be OP and incredibly broken, but hey this is just an attempt from an amateur player XD.
alright here we go:
All ranged battle pets will now have the keyword “cannot move” too.
-Envybaer 5 mana 3/ 7 Opening gambit: push a nearby friendly minion to any space
(friendly version of Repulsor Beast)
-Astral Crusader 14 mana 7/6: whenever you replace a card reduce the cost of this card by 1 (doesn’t count the mulligan phase)
-Serpenti 6 mana 7/4 Frenzy : whenever this minion hit more than 1 characters simultaneously this minion can attack again (but not move)
-The High Hand 5 mana 2/3 : gain +1 attack for every cards in your opponents hand, gain +1 health for every cards in your hand
-Wind Stopper 3 mana 1/7 : all ranged enemy minion must attack this minion first and it can counter attack them.
(but this card does not have ranged, it can only counter attack it)
-Hydrax 5 mana 3/3 : whenever this minion survive damage fully heal it and give it +1/+1
(this fits the lore of hydra and it is not broken in my opinion due to the cost and the amount of friendly damaging things in this game)
-Crystal Whisp 2 mana 1/1 Dying Wish : permanently gain 1 mana crystal, if your mana is full draw a card.
-Veteran Silithar 4 mana 4/3 Rebirth : whenever this minion successfully rebirth it gains +1/+1
-Valknu Seal 7 mana Spell : Summon an egg that hatches into a copy of your general, this minion cannot be targeted by spells that only targets minion and not general.
(keep in mind that at 7 mana most generals won’t be at full health and the card summons a copy of the general)
-Rex 2 mana 3/1 Battle Pet, Rebirth : when this minion successfully rebirth becomes a "Mature Rex"
Mature Rex 2 mana 3/1 Rebirth (not a battle pet)
-Aphotic Drain 2 mana Spell : Destroy a friendly minion to restore 5 health to you general, if this minion isn’t a wraithling, heal 7 instead.
-Sand Sister Saon 4 mana 3/5 : at the end of your turn your general gains +1 attack permanently until Sand Sister Saon is killed or dispelled.
-Orb Weaver 3 mana 2/2 : this minion gains double the buff from any obelysk.
-Storm Kage 7 mana 5/8: put 2 Ghost Lightning in your action bar, Ghost Lightning gain +1 damage.
-Sunstone Bracer 3 mana Artifact : +1 attack, your general gains Provoke while this artifact is active.

