As I turn my attention to another unknown card of my collection, it appears I had completely underestimated Grailmaster.
I cooked up a ramp deck to try her and it leaves me with a wow impression.
Grailmaster becomes Flying super sayan from any Gravity Well, Luminous Charge, or Grandmaster Embla. Unanswered it means 12 (more likely 14 with BBS) Ranged/Frenzy damage per turn thereafter.
I was thinking along the same lines, haha.
Figure that there is a very old post in this forum stating that Grailmaster can only work in Lyonar because only them have the necessary minion spam. Things have changed.
Still, the neutral pool provides Jax Truesight, but no ramp is a big problem.
You may afford a 7-mana doll with no immediate board effect when you have a 4-mana lead on your opponent. Strong ramp is essential.
Let’s just say that you try to ramp up early, as it facilitates everything else. You normally replace all costly units and Chassis of Mechaz0r.
Play a Deceptib0t or Echo Deliverant as soon as possible, and then try to build a Mech platoon if it sticks. This part is also the removal bait, but if on a lucky match you get it to work it’s an awesome festival of duplicating Forcefield hydraulic compactors.
Grailmaster is a game ender if she sticks for one turn, as you’ll follow up with walls to give her max abilities (Ranged, Flying, Celerity, Frenzy…) On a theoretical standpoint, Grailmaster will also achieve max cosmoenergy from an Echo Deliverant multi spawn.
Play Lady Locke as the entry combo piece into: Blazing Spines, Luminous Charge, and Deceptib0t attack.
Learn the habit of playing your BBS BEFORE attacking with Deceptib0t or playing a Mech: In case an Echo Deliverant is around, extra spawns will receive double bonus (+2/+2).
This is a very new deck, fun (non optimal) type, and I’m probably going to tweak it again. Note: The game AI and the bosses are really easy preys for the Deceptib0t angle.