How Many Provoke Units is to Much?


#1

Hello there everyone,
I just wanted to ask a quick question: How many provoke minions in a deck would you consider too many? I’m starting to wonder if I am becoming a bad person due to the perhaps absurd amount of provoke minions I use (I play Lyonar just to clarify).


#2

You can never have too much provoke minions, implying those minions are actually good which in Lyonars case they definitely are.


#3

For reference, these are the provoke units I’m currently running (I only run some of certain ones like Ironcliffe Guardian because I only have one copy):
3x Silvergaurd Knight
2x Primus Shieldmaster
1x Ironcliffe Guardian
2x Elyx Stormblade
1x Bonereaper
2x War Talons


#4

War Talon isn’t a good card and Bonereaper is iffy as well. Invest into 2 cliffes as soon as you can. Feel free to run third shieldmaster too, it’s a really high tier card.


#5

Good advice. As I said before, I run the things I do because they’re all I have. Just need to play a bit more!


#6

to expand on what raqyee said:
-bonereaper is one of the few provoke that is weak to zen-rui (legendary) , so keep in mind that if you play it
-the only way in which war talon affects the board is with his provoke ability and 7-mana might be a bit to late for that, elyx does the same job just fine and gives you more reach
As long as you don’t fear grovekeeper (legendary) you’re fine.


#7

More than 40 minions with provoke in a deck is considered bad taste :wink:


#8

For my lyonar quests in diamond I’m currently running a provoke deck with keepers of the vale. It’s pretty fun since people generally overreact vs the threat of divine bond and so eventually I just wear them down with stats and value. Still need to run removal for their threats though.


#9

Probably 40. But if I could, I would.


#10

40 is too much. You can only have 39 minions in a deck plus 1 general.
There is actually enough provoke units to make a provoke only deck. Someone should try it :laughing:


#11

I’m not sold on 3x shieldmaster. On turn 2-4 (when I always seem to have them in hand) I want to be playing more aggressively. It’s one of the first cards I replace when I need to look for something, and when I don’t replace it I usually wish I had.


#12

it’s VERY aggressive from my experience. having a pile of stats that big dropped in your face on turn 2 really hurts. especially since said pile of stats forces you to sit there and take a beating from their other minions as well


#13

Maybe I’m just unlucky. The pile of stats tends to get hit with a martyrdom or entropic decay as soon as I play it.


#14

From my experience, Shieldmaster is the most consistent card in the game, hell, I’d even call it the best neutral minion. It’s not really a pile of stats. Pile of stats as a term implies a big minion that doesn’t really do anything other than having lots of stats. Shieldmaster has provoke which makes a huge difference and it’s also statted aggressively. Enemy wasting a marty or decay on it is arguably even a good thing for you because after all it’s just a measly 4 mana minion and it means one of your bigger threats won’t get killed. I really encourage you to give the card one more chance, it’s absurdly good in the decks that just value high quality minions.


#15

yeah. i’m always really happy when they use removal on my shieldmaster instead of the inevitable kron/draugar lord/nimbus/aymara/etc


#16

At first I played with 12 provoke.

Now, my Lyonar deck support 6 (the zeal one and the giant cliff).

I did replace those 6 cards for tempo play (Kian and the Zeal enchant to draw one card).

I was able to make gold this week.

Provoke is all good, but a deck need some pieces of removal, some of card draw, some for tempo (argy bbs abuse tempo a lot).

To each their own. My third Holy Immolation, was the best upgrade I had tho.


#17