Duelyst Forums

How do you like Rise of the Bloodborn now, 28 days later?

Me too. The RNG must really hate me since out of 8 orbs I have only 1 Vet card :cry: (even that one is probably the worst card in the expansion).[quote=“seraphicreaper, post:7, topic:7896”]
-Expansion has balance issues. Not a complaint, just a fact; so I’m neutral on.
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I completely agree with this.

I’ll trade you my nosh’rak for your obscuring blows lol

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I would gladly do that any day lol.

I main Abyss, and I have had only 1 Abyssian card (and no neutrals) from 6 or 7 RotB orbs :confused: So I totally know the feeling!

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the 13th orb is where I got punish Trinity oath and entropic gaze :frowning: keep going, you’ll get it eventually

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Took me like 11 orbs to get Noshy, so there’s that

You complaining but @kvewgir still hasn’t got his Variax after 12 packs XD

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it's k

I mainly played Vet and Abyss so her on my thoughts on the expansion cards for those

Wishing that Nosh was cost 6 with lower stats and same effect. 7 makes it super hard to combo with even after turn 9 without having a solid board presence. I am assuming this is to prevent absurd burst but to be fair many of the factions can pull large burst earlier.

I experimented with a couple others and found them to be lacking overall and divine spark just feels like a trash common to me. In all honestly divine spark should probably be another type of cantrip card not a straight draw card.

Abyssian… pretty pimp. Punish is awesome, Variax makes Lillithe dangerous, burster is fun, Furiosa is at least intersting. This faction hit it out of the park.

The two cards that felt a little too good to me are trinity oath which i feel is undercosted and entropic gaze which is too strong for a cantrip at 2 even with the penalty of making your opponent draw.

Its a really good expansion, It effectively support scontrol vanar, healing lyonar and lilithe and brings new tools for other decks. But entropic gaze and tectonic Spikes are a bit too good imho, a slight nerf for both would be Amazing.

I don’t like it what it’s brought to the table, frankly, namely in Magmar and Variax. Pretty much ruined the ladder experience for me.

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interesting, i didn’t expect the response would be so varied. keep it comming guys!

The Decimus combo is bit of a pain. If a Magmar player has at least 3 cards, they might flash Decimus out for 2 mana. Then they can potentially do up to 3 dmg to general for every remaining mana available using tectonic spikes/entropic gaze, across the board.

With enfeeble, it feels like bit of a baiting game, keeping too much minions on the board runs high risk of getting it all blown away. Forces you to make trades to avoid too much loss from enfeeble.

Punish…opposite of enfeeble, have to try to keep many minions on the field instead.
Overall got used to most of it, but question these 3 cards on their balance.
No comment on trinity oath, because I use it a lot so it might be biased.

Well aside from feelings of Vetruvian getting somewhat shafted compared to the new cards the other factions got. I’ed say I’ve been enjoying the Rise of the Bloodborn expansion.

Variax, and Abyssian in general has been annoying to deal with and Burnmar can get a little too steamy for my taste but the silver lining is that they are still beatable.

As for highlights of the expansion definitely the introduction of Nosh-Rak and Divine cough Second Wish cough into Vetruvian as well as the Sajj support we got in Autarch’s Gifts. Starhorn also became viable as a burn deck which is nice to see, aside from the fact that it’s a burn deck of course.

As for the stuff that makes ya face palm, Trinity Oath for being ridiculously efficient and makin Divine Second Wish look like a joke in comparison. Concealing Shroud being the most annoying thing since Kelaino in a Corner, and Vetruvian’s old Time Maelstrom (because stealing entire turns isn’t fun for anyone, except the one stealing then)

Overall Ied say this expansion was better than Shim’zar in a lot of ways.

Well, I play Vetruvian. I’ve gotten much better at dealing with the new cards now (sadly I did not have the old siphon energy to make it ezpz) but at first it was definitely frustrating, and to a small extent still is. The expansion forced me to pick up everyone else all at once (when it was released I had lvl 50 vet and more than one other faction at lvl 0), which is a good thing in many ways, but I found myself feeling sorry for my opponent whenever I was playing face Magmar against any form of Vet.

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i think everyone should play what he likes, but it’s definitely also a good thing if everyone CAN play his favourite faction. in that regard, enabling many faction/generals this expansion did good. let’s hope the next one does to vet what it did to magmar and abyss…

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I don’t want to open a new topic for this, I think I should just add a few comments here.

I watched during the weekend the match between Yukarin and Zoochz, you can find the video here:

No personal matter here, I’m pretty sure both of them are awesome players. What I would like to discuss are two points:

  1. Both players decided to bring decks which are either cheesy (with mechs) or terribly aggressive. This is the case for all the four decks shown in the video. Since this is a tournament and players try to use their best decks there, it’s a shame that this kind of decks is considered as the most consistent one by two top players.

  2. One of the matches was decided by the topdecking of a “problematic” card like Enfeeble. I don’t think we want to specifically discuss Enfeeble in this thread, but it seems to me that it’s a pity that a single topdecked card can have such a decisive impact on the outcome of the game, especially if this card is a 3 mana spell.

Based on this and my current experience on the ladder, it seems the meta is becoming so fast and a few cards are so strong that RNG has much more impact than before. Moreover, we were discussing deck diversity and viability in the latest posts: my feeling is that having decks which are too fast and too strong is bad for this, because any sub-optimal deck has way less possibilities of consistently winning on the ladder. These factors eventually led me to leave Hearthstone at some point.

Probably I have just played too much in the last few weeks and enjoying less the game is a natural reaction, but more and more people seem to play overly aggressive netdecks and I’m lately finding the gaming experience quite less rewarding than before. I’m not seeing me leaving the game any time soon, but I think it’s about time to raise this concern and possibly collect comments about this.

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Personally I think Duelyst might encounter a problem with power creep in the future IF the new expansion cards (and maybe some core cards, actually) are not handled properly in a balance patch.

Textbook example: Enfeeble. Consider: This card comes dangerously close to a full board wipe on three mana. Because of how irrelevant 1/1s are in the grand scheme of things, an Enfeeble even without Blistering Skorn is still massively impactful. The whole “it’s balanced because it’s symmetrical” is really almost irrelevant for a lot of reasons, but a very simple one being that Enfeeble still stands very high above the power-curve for a three mana card despite the downside. I’m not sure that there’s even a single three mana card in Duelyst that represents the amount of potential power Enfeeble does. (I personally think Enfeeble should be four mana, which is more in-line with full board AoEs such as Decimate and Pandamonium).

Now that Enfeeble is a thing however, any future three mana cards have to be compared to it. Is new card X as powerful as Enfeeble? If yes, include. If no, exclude. The devs will have to start printing cards that compete with Enfeeble’s effectiveness at three mana, and eventually all the formerly OK three mana cards will be thrown into the trash bin. Obviously this is a simplification of the issue but that’s the basic premise. See this video on a more detailed explanation of how power-creep works / starts.

I think there is a similar issue with things like Concealing Shroud, Trinity Oath, Punish, etc. But of course this is all only hypothetical, and I hope the next balance patch will shake the meta up considerably. Overall, I like the expansion for the new cards and mechanics that it’s added in, but I hope the imbalance doesn’t go unnoticed.

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After playing against 5 lyonars in a row today, I must say that the excessive amounts of healing that Scintilla/Trinity Oath bring is incredibly frustrating to play against.

Otherwise I like RotB, for the most part. Faie, Cass, and even Kaleos have all been fun to play as and against. Magmar didn’t turn out as oppressive or frustrating as I had initially thought. Not sure about Vet, I hardly see them and don’t have strong feelings towards them.

The cards that I think need some tuning are Entropic Gaze (should inflict some self-damage), Enfeeble (up mana cost), and Trinity Oath (up mana cost). Punish is another contender but it feels fine.

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