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How do you like Rise of the Bloodborn now, 28 days later?

+The support to Ziran and Lillithe are really successful and enable multiple working deck lists.

-ā€˜Starhorn Synergy’ cards being more powerful in Vaath lists was predicted. Grow & Rebirth still horrible.

*slightly concerned about Vanar’s new control tools limiting future design space.

(I’ve hardly had time to play in over a month so my expirience is rather limited…)

It’s fine. Not overly impactful, which is good, but changes enough to not feel irrelevant or pointless. That said, and whether or not this is necessarily a result of RotBB I don’t know, I really dislike the state of the metagame right now.

-Expansion has balance issues. Not a complaint, just a fact; so I’m neutral on.
-It discouraged me from ever wanting to play Magmar and Abyssian.
-Only touched gauntlet twiced, too busy trying to get certain RotB cards.
-8 out of 13 RotB orbs, still don’t have the card(s) I’m looking for :frowning:

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Gauntlet is fun to play now :slight_smile: meta is messed up

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It’s kinda weird.

Looking at some of the cards, I initially thought - God, this is gonna be broken. And it kinda didn’t happen. Sure variax is opressive sometimes, when it gets ramped. Sure, Burn magmar at times gets a god hand and just grinds you to dust in 3 turns. But overall those decks are nowhere near as ridiculous as some people think. Variax is countered by pressure, Burn is countered by healing and overall each faction (except poor Vet) got enough tools to feel viable and counter those annoying strats. Ladder is pleasantly varied and the top-tier competitive decks are a nicely balanced mix of control, aggro and even some midrange.

I’ve got to say I am more happy with this expansion than I thought I would be. Especially when I look at HS and the retarded ā€œpirate every classā€ meta, I feel like CPG actually did a very good job with balancing the game both in terms of different factions and different playstyles.

The only sore spot for me is that my beloved Imperium is mostly memes at this point. I really hope to see that fixed, Vet is having a baaad time right now.

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Me too. The RNG must really hate me since out of 8 orbs I have only 1 Vet card :cry: (even that one is probably the worst card in the expansion).[quote=ā€œseraphicreaper, post:7, topic:7896ā€]
-Expansion has balance issues. Not a complaint, just a fact; so I’m neutral on.
[/quote]

I completely agree with this.

I’ll trade you my nosh’rak for your obscuring blows lol

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I would gladly do that any day lol.

I main Abyss, and I have had only 1 Abyssian card (and no neutrals) from 6 or 7 RotB orbs :confused: So I totally know the feeling!

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the 13th orb is where I got punish Trinity oath and entropic gaze :frowning: keep going, you’ll get it eventually

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Took me like 11 orbs to get Noshy, so there’s that

You complaining but @kvewgir still hasn’t got his Variax after 12 packs XD

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it's k

I mainly played Vet and Abyss so her on my thoughts on the expansion cards for those

Wishing that Nosh was cost 6 with lower stats and same effect. 7 makes it super hard to combo with even after turn 9 without having a solid board presence. I am assuming this is to prevent absurd burst but to be fair many of the factions can pull large burst earlier.

I experimented with a couple others and found them to be lacking overall and divine spark just feels like a trash common to me. In all honestly divine spark should probably be another type of cantrip card not a straight draw card.

Abyssian… pretty pimp. Punish is awesome, Variax makes Lillithe dangerous, burster is fun, Furiosa is at least intersting. This faction hit it out of the park.

The two cards that felt a little too good to me are trinity oath which i feel is undercosted and entropic gaze which is too strong for a cantrip at 2 even with the penalty of making your opponent draw.

Its a really good expansion, It effectively support scontrol vanar, healing lyonar and lilithe and brings new tools for other decks. But entropic gaze and tectonic Spikes are a bit too good imho, a slight nerf for both would be Amazing.

I don’t like it what it’s brought to the table, frankly, namely in Magmar and Variax. Pretty much ruined the ladder experience for me.

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interesting, i didn’t expect the response would be so varied. keep it comming guys!

The Decimus combo is bit of a pain. If a Magmar player has at least 3 cards, they might flash Decimus out for 2 mana. Then they can potentially do up to 3 dmg to general for every remaining mana available using tectonic spikes/entropic gaze, across the board.

With enfeeble, it feels like bit of a baiting game, keeping too much minions on the board runs high risk of getting it all blown away. Forces you to make trades to avoid too much loss from enfeeble.

Punish…opposite of enfeeble, have to try to keep many minions on the field instead.
Overall got used to most of it, but question these 3 cards on their balance.
No comment on trinity oath, because I use it a lot so it might be biased.

Well aside from feelings of Vetruvian getting somewhat shafted compared to the new cards the other factions got. I’ed say I’ve been enjoying the Rise of the Bloodborn expansion.

Variax, and Abyssian in general has been annoying to deal with and Burnmar can get a little too steamy for my taste but the silver lining is that they are still beatable.

As for highlights of the expansion definitely the introduction of Nosh-Rak and Divine cough Second Wish cough into Vetruvian as well as the Sajj support we got in Autarch’s Gifts. Starhorn also became viable as a burn deck which is nice to see, aside from the fact that it’s a burn deck of course.

As for the stuff that makes ya face palm, Trinity Oath for being ridiculously efficient and makin Divine Second Wish look like a joke in comparison. Concealing Shroud being the most annoying thing since Kelaino in a Corner, and Vetruvian’s old Time Maelstrom (because stealing entire turns isn’t fun for anyone, except the one stealing then)

Overall Ied say this expansion was better than Shim’zar in a lot of ways.

Well, I play Vetruvian. I’ve gotten much better at dealing with the new cards now (sadly I did not have the old siphon energy to make it ezpz) but at first it was definitely frustrating, and to a small extent still is. The expansion forced me to pick up everyone else all at once (when it was released I had lvl 50 vet and more than one other faction at lvl 0), which is a good thing in many ways, but I found myself feeling sorry for my opponent whenever I was playing face Magmar against any form of Vet.

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