Positive things:
- There is a sort of “rock paper scissors” with the lategame decks, with creep beating control Magmar and Control Magmar beating Vet control and that beating creep.
- Vetruvian is now a real faction again! The cards introduced are all powerful, but not degenerate in that no “unfair” burst combos can be achieved with them.
- More emphasis on Midgame over Aggro and Control with many decks having versatile win conditions. This promotes interactivity
- The powerful cards also double as interesting cards, not just stat sticks
- Alternate win conditions in the form of Shadow creep, Spine Cleaver, Sunforge Lancer, Walls, and Egg-roll Magmar.
- Less Kara.
Negative things:
- The gap between players with large collections and those with smaller ones has increased more than expected, with decks like Shadowcreep and any Vetruvian deck relying heavily on legendary cards. While having powerful legendaries is not a bad thing, this bars off a whole playstyle to some newer players.
- The lack of green dinosaurs makes me quite sad. Magmar got a lot of cool new spells, but their minions are rarely seen in meta decks.
- Followup: Some deck archetypes got support, but not enough to push them over the edge (Swarm Abyssian, Wall Vanar, Starhorn draw manipulation, Grow Magmar) and others just fell flat (Egg Magmar).
- Songhai has a new combo with Tusk Boar + Mirror meld. This wouldn’t be much of a problem if not for the fact that, other than these two cards, the other cards in their deck are Insanely powerful, enough to win many games without using combo. Kron, two terrific 3 drops, and Xho make tempo Songhai quite powerful on its own.
Neutral Things:
- Shadow Nova rework. Not sure what to think of it. Creep cards are fun and this new creep system seems much more flexible than the old one. However too many of my games with/ against this deck are dictated by if I/the opponent draw my Oozs or Abyssal Creepers on the first turn.
- The emphasis on Midranged Gameplay. On one hand, this leads to more flexible decks and, by extension, more interactive games, but on the other, the same few Neutrals are spotted far too frequently. You know which ones; Kron, Diolatas, Saberspine Tiger (surprisingly), Blistering Skorn, Light Bender, etc.

