Alright so I’ve been browsing the forums and Reddit for answers as to why everyone thinks that duelyst is dying, and to be honest I’m just as confused as ever. So instead on focusing on what everyone’s saying I thought of thinking up ways to help CP and Duelyst as a whole.
Firstly we need to deal with the media.
Before I started playing duelyst I had never even heard of it. Literally the only reason that I started to pay attention to it was because it was/is free to play and a YouTuber that I watch uploaded a video on it. (Any mrfruit fans out there?) Duelyst as a game is pretty flipping addicting once you get into it so the issue lies within the marketing of the game. We as players have the power to help CP in this. We can share duelyst on social media sites, with our friends, and even leave good reviews on the steam page despite everyone’s reluctance to play on it as opposed to the downloadable client.
Secondly we need to work on the interactions between Duelyst and it's fanbase.
What I mean by that is to increase players access to lore and/or modding abilities. The in-game codex and card lore texts are doing a pretty good job at supplying the community with interesting little tidbits for the mind and I’d understand if you decided to shove lore to the back of your mind since card balances/additions take priority, but if you’d let the community do stuff in regards to that then they’d be able to create something on there own. Mods don’t have to be anything extreme and can be purely aesthetic just like some of the mods I’ve already seen floating around the forums. And for all you creators out there, don’t be afraid to share your stuff. Whatever you can contribute can help a lot towards furthering duelyst popularity.
Thirdly we need achievements.
Stuff that can keep your player base attentitive and engaged. Even simple stuff such as heal a total of xxx or win a game using x amount of spells could give players a sense of progress/purpose other than faction ribbons and new cards. (Of course with achievements come rewards, but I will be taking a look at that later on) EDIT: By we need achievements I do not mean that they do not exist, I’m just stating that they need to be more accessible/viewable. Sorry for the confusion
Fourthly single-player missions would be a welcome bonus.
I’ve seen a lot of people mentioning it and I’d have to agree with them. Single player missions allowing for players to experience a more casual side of duelyst and could provide an alternative to the often frustrating meta of the ladder. As a side note it could be a good avenue for someone to blow off some steam if they’ve either suffered a devastating losing streak of if they’re just new to the game and still trying to learn the admittably complex mechanics. The daily missions are a step in the right direction, but it isn’t exactly too satiating in the long run.
Fifth, Easter eggs.
What’s a good game without some cool little secrets? They don’t have to be as complex as the ones in CoD zombies, but they would be nice to see especially the ones like the puzzle of the seven sisters (the one in forums way back when). Though I may not have any ideas regarding Easter eggs, I’m sure that any one of your community could help you in that regards.
Cosmetics would be greatly appreciated. The prismatic effect and different card backs are a good start, but a greater variety of card skins would be a great goal for players. You already have different card skins, but making them purchasable through spirit or money would both bring you a profit and make players more dedicated to spirit gathering or just more interested In he game.
Overall, duelyst is a fun game and I'd like to help keep it that way.
Any input will be welcome!
DISCLAIMER: This post is not meant to say that Duelyst is in any way dying. It is meant for the sole purpose of helping develop ways in which we as a community can improve a game that we enjoy playing. And to bring attention to the parts of the game that seem odd at best.