Dang, this deck seems like it’s straight out of 1.6! 
Ok, real critiques now. At some point in the far future when you have enough dust to make legendaries, you should consider Inquisitor Kron. He seems to be staple in many decks, and would likely replace the Dancing Blades. Additionally, 2 Arclyte Regalia is very good in basically any Lyonar deck.
One thing I’m looking at is your Sun Bloom. You should keep yourself some data on how often Sun Bloom is better than Ephemeral Shroud (aka, dispels something out of reach or 2+ things at once) and see if you would rather have a 2/2 body with a single dispel instead of the 2x2 dispel.
Additionally, if this deck tends to be more aggressive, your Healing Mystics could be outclassed by Primus Fist, and Flameblood Warlocks could be considered.
If this deck tends to drag into the late game, you should consider one-of tech cards such as Circle of Life, Sky Phalanx, and possibly Solarius, dependent on match ups. Circle can also be good in heavy aggro match ups because it helps stabilize the board and heals you. I don’t actually know how good Solarius is, but the other two are played often enough.
The final card you should consider is Magnetize. I don’t know how often you’ve seen this card, but it is powerful. It can let you eliminate far off minions or pull of a repulsed minion for lethal. The flexibility of Magnetize turns it into an auto include in most of my Lyonar decks.
And just some cheese strats I like to play around with sometimes: Lyonar has access to a card called Auryn Nexus, buffing a minion for 3 health. Obviously, this works well with Divine Bond, and especially so with celerity. So what you do is play Manaforger+Azurite Lion on turn 1 going second. Then you play two Nexuses and a Divine Bond on the Lion (4 mana with Manaforger discount) and deal 22 damage to the opponents face! Even better is when you can also hit them with your general and Manaforger, dealing a full 25 damage on the second turn.
No, I have not yet achieved the turn 2 lethal dream…