Hi there. This version looks much more solid. Some additional advice:
Drop the two sky burials. They’re not good, too many situations where they don’t work. Replace them with any other removal. Martyrdoms, sun blooms, lasting judgements, dancing blades and Arclyte sentinels are all good cards that have some kind of removal effect. Martyrdom is the closest equivalent. You could also run repulsor beasts, sending an enemy to the most distant corner of the board can often get them out of the way for long enough for you to win.
Drop the diamond golems and one other thing, maybe a single primus shieldmaster, for three EMP’s. They’re one of the most powerful cards in the game. Bluntly speaking, they’re overpowered and need to be nerfed, but until that happens, abuse them. They’re a get-out-of-jail-free card stapled to an answer-or-die threat, just wait until your opponent has a minion or two out that really don’t want to be dispelled, then slam one of those monsters out and ruin their day. If the EMP’s still alive and can reach their general next turn, slap divine bond on it for the win.
Seriously, once you go EMP, you never go back. Until Counterplay nerfs them. Whenever that is.
Seriously, guys, it’s going on, what, three expansions since they showed up? Nerf plz.