All right, take abbysian 3/3 battle pet. Or any 2 mana minion. I took elucidator bacuse it represents out of hand burst and even then sundrop isnt that good.[quote=“seraphicreaper, post:30, topic:8341”]
If Sajj had more healing available to her, her BBS would become much more of a threat
[/quote]
That has nothing to do with healing but with vetruvian ability to spend health.
IF your minion has high attack to matter and high health count to survive the trade AND this has to be on your turn so you can heal it back up. Doesnt look like you have played with healing enough to understand it.[quote=“seraphicreaper, post:30, topic:8341”]
you’re constantly outvaluing opponent efforts on the most standard of plays. This is what Scintilla vs. Whiplash represents so nicely.
[/quote]
All right, let me explain it once again. If you dont want to close the game right now, scintilla does nothing, zero impact. And if you are in different corners of the board, whiplash threatens your opponent, forcing you to use your scintilla effect every turn, while scintilla is just a reactive mesure.[quote=“seraphicreaper, post:30, topic:8341”]
but can also play the control game
[/quote]
Healyonar’s only purpose is to go to late game. there is no point in stoling out the game for no reason. Control is the core of the healyonar consept. But Healyonar looses to overgreedy control decks. Thats the point.
Healyonar is practicly a synonym of control.
