By design, CPG has made healing more per mana than damage. When this can be carried out not on just one occurrance (to alleviate our outvalue enemies out-of-hand burst) but on every turn, you’re constantly outvaluing opponent efforts on the most standard of plays. This is what Scintilla vs. Whiplash represents so nicely. A whole post I did on pt per mana:
There are overlapping reasons that I’ll go over, but Healyonar isn’t good only against burst/aggro but can also play the control game, and this is the root reasons here.
Than it wouldn’t be in the game. Healing lets you swing trades. If Sajj had more healing available to her, her BBS would become much more of a threat and for opponents to take into consideration.
You just compared a 1 mana card to a 4 mana. But what’s funny is that EVEN STILL falls short. You can’t ignore Elucidator’s gambit. Magmar plays Elucidator (-4 hp to themselves), hits you (-5). You use Sundrop (+5) and lets say WILLINGLY choose to hit Elucidator again to clear it (-5).
You just spent 1 mana 1 card to his 4 mana 1 card with a total hp difference between you and their general of ONE. Is this not mind boggling to you?!
Honestly, I’ll continue this in another reply, as I want this point to really stand out.
ONE mana and 1 card to his FOUR mana 1 card with a total hp difference between you and their general of ONE. This also considers that Lyonar/Ziran is willing to eat the extra 5 elucidator damage to the face!
