I have been working on this new faction idea for awhile , but I do need help for new ideas and balancing some cards so suggestions are wanted. The main theme of the faction is a plant-type race called Growanar (name isn’t finalized). They have a couple signature moves up their sleeve , one called evolve which after a turn the minion played you can choose a predetermined minion a choice of two or more to evolve it into. Another unique mechanic they have is birth where minion or structure with that keyword will spawn a certain minion nearby them at the end of the turn it was played. Another mechanic is plantpods which upon activation or destruction will damage all units or heals all units around it. And for now the last unique mechanic is the keyword rooted which minions cant be dispelled or moved by the enemy.
The two generals for this faction are:
Groovian slyvanus BB spell: summon a planting nearby ur general
leafetraa terra: summon a plantpod a space nearby your general
Minions:
Planting
1/1 one mana core
evolve: change into on of three choices at the end of your next turn
the three choices are as following: plantling zealot 3/2, plantling vanguard 1/4, planting hunter 1/1 ranged.
Ingrainer
-/- 6 mana
Opening gambit: every enemy minion loses 1/1 and all stats taken away now go to ingrainer as base strength
sap sucker
3/3 4 mana
gains +1/1 for every plant pod activated while on the board
roots of the well
2/4 3 mana
bloodsurge: heals general +1 and adds +0//1 to all minions
mawvilenean growth
2/6 5 mana
deals double damage to anything with lower health than it and every kill gains it +0/2
elder tree 0/10
6 mana cores
birth 2x: at the end of your turn spawn two plantlings nearby (structure)
young elder tree 0/6
3 mana cores
birth: at the end of your turn spawn one planting nearby (structure)
acient sky one 3/4 4 mana cores
opening gambit: spawn 3 plantlings in a 5x5 grid around it (flying)
caretaker 1/1
2 mana cores
(flying) can activate plant pods
grand caretaker 1/2
3 mana cores
(flying) (celebrity) can activate plant pods
elder plantling 2/4
3 mana cores
dying wish:drops plantling upon death
spore carrier 2/1
3 mana cores
dying wish: drops two plant pods nearby and one on death tile
curse rotted great wood 2/12
7 mana cores
(provoke) when attacked half damage dealt to this minion is dealt back to attacker
growthling 2/2
2 mana cores
dying wish: drops plantling on death
mossed guardian 1/4
2 mana cores
(provoke) (rooted) (structure)
overgrown guardian 3/8
5 mana cores
(provoke) (rooted) (structure)
great sky one 4/6
7 mana cores
opening gambit: spawns 5 plantlings on a 5x5 grids nearby (flying)
Spells:
Well of life
4 mana cores
immedatally grows all plantlings with +1 health
oververdant growth
4 mana cores
give all evolved plantlings +2/2 this turn.
structural enchantment
2 mana cores
all structures can move
cursed growth
2 mana cores
summon 2 non evolving plantlings near eachother
giving tree
1 mana core
give any minion +birth til end of turn
beheamothian growth
3 mana cores
combine 3 plantlings into a plantling behemoth which is a 4/8
verdant growth
2 mana cores
give all minions +1/1
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If this where ever to be implanted as an expansion pack of some sort I had ideas of neutral minions that could go with not only this faction but also with other factions and add to current arctypes with weak support or create new ones
iron vanguard
3/7 6 mana
(structure) (warmaster) all structures in the board (including walls) can move one space and have +1/1
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progenitor
1/2 5 mana
anytime anything gains a buff this minion gains +1/1
thinking of more minions and I have a new faction in the kitchen cooking currently and I think its gonna be better and more well thought out than this one