So Grimes is a card that when summoned and destroyed, summons a random minion from any random tribe. There is nothing that regulates what this thing spawns, it could pull anything ranging from worthless cannon fodder, to massive game ending minions.
I’ve always been saying to myself that this card needs to be tweaked, I play him in my dying wish decks, and I honestly feel bad when I get something as powerful as a juggernaut and My opponent watches in dismay as it tramples over him. However I never really said anything about it since being such a huge RNG card, no one really plays it anyway, however after recently seeing this thread I realize just how big of a problem this is.
In the replay, Grimes initially summons a sol, OK, that’s pretty worthless, no big deal.
However, his opponent then kills the Grimes, and it summons a GATE TO THE UNDERVAULT. Which then Instantly summons a Klaxon and Vorpal reaver (due to the deaths of sol and Grimes) and the Abbysian player wins immediately next turn.
Something has to be done about this, it’s card pool ranges from a 1/1 battle pet, to minions that can single-handedly win you the match, this level of RNG is just insane. He should only spawn minions within a certain range or something, also, he shouldn’t be able to spawn build minions already built, i’m sure it goes without saying how overpowered that is
.