From what Iâve seen playing Variax decks so far. They are fairly powerful but require decent late game. You need to have at least a mildly strong board presence for it to really win you games.
The decks normally lose to magmar very easily just because by turn 4 they normally have some absurd 8+ stat monster about to rip your face off. Iâd honestly rate Silithar Elder far more effective. Just because if I summon Variax and they summon Silithar Elder at the same time within 2 turns youâre dealing with something like 5 6/6s that exponentially increase in numbers and have to be killed twice Vs 2 5/5s every round. Varaix is linear not exponential. So to beat that you need blood moon priestess or youâll still be wiped out even with board advantage. 30/70 win/loss rate on average.
Songhai will also normally wipe this deck out pretty fast just due to being able normally shave something like 17-20 HP off of lilithe with some crazy burst damage within three or four turns. On the other hand if they donât end the game quickly theyâll tend to go down pretty hard. 60/40 win/loss rate.
Lyonar normally comes down to how many provokers they have to play and how fast they rush down. If they can out maneuver you then normally theyâll lock the deck down hard enough that the 5/5s get wiped out even if you summon them. If they donât keep the pressure up though they are pretty toast. On the other hand if they get within range of holy immolation within 2-3 turns theyâll normally clear your board presence and win out. 60/40 win/loss rate.
Vanar is kind of very swingy. They either pull out the exact control cards they need and lock you down. Or they donât and in that case you can normally beat them out. 50/50 win loss rate for me so far.
Vetruvian is just straight out screwed unless they either get a very lucky double Starsâ Fury, Their grandmaster, Or they load up on blast while Iâm low on removal. Otherwise unless they prove absurdly skilled at positioning I can take them out easily/ 90/100 win/loss.
Iâd say itâs a top tier card. But it tends to be too slow to win you games unless you build your deck around it. In which case you risk not drawing it fast enough to matter and getting wiped by turn 4 by an aggro deck and even if you get it on the field it takes a while to really get it going. So most skilled players can normally lock you down hard enough to win out.