@moot, @eternamemoria, @dewize, @paralykeet, @Smash_the_Hamster, @thematsjo
Updated at the top after consideration, and detailed here!
Gnasher has changed (See below), and I’ve changed Frostbone Naga, so that it also deals the 2 Damage to itself (alla Skorn), since Naga was changed to a 2/3 as well, that would leave a 2/1 creature on the board, after the damage is done (nothing too strong, in fact it’s similar to Nightsorrow Assasin, which also leaves a 2/1 body on the board.
I like these changes overall, though it tempts me to think that Nightsorrow needs to be a 2/3 to be fair in comparison as well (haha, I’m down the rabbit hole), however, I still think this is all fair, and like where things are at. Thoughts?
Also, for those celebrating, happy Thanksgiving!
FROSTBONE NAGA
COST: 3 Mana,
STATS:2/3,
OPENING GAMBIT: Deals 2 Damage to all adjacent Minions Generals, Including itselt
(Changed to be similar to Blistering Skorn, in that now you aren’t left with a powerful 3/3 after it procs.)
GNASHER
COST: 3 Mana,
STATS:2/3,
DYING WISH: Deals 3 Damage to all adjacent Enemies.
(@eternamemoria made mention o changing Gnasher to a 2/3. While I initially liked the idea of Gnasher being a glass cannon. At 2/3, Inner Focus can’t lead to an immediate 6 face damage to the opponent’s General on the 1st or 2nd turn (on top of also possibly killing minions in the process). The opponent can respond by trading minions to eliminate him quickly while maneuvering out of his way after he’s played. And any spells that can sacrifice him to proc his ability (IE: Darkfire Sacrifice, and Consuming Rebirth for example) destroy him outright either way.)
NIGHTSORROW ASSASSIN
COST: 3 Mana,
STATS:2/3,
OPENING GAMBIT: Destroy a nearby Enemy Minion with 2 or less Attack.
(EDITED: Nightsorrow is now included in this thread, in order to really run the gamut of these types of creatures in balance with each other. I have her Buffed to 2/3, to make it balanced against Frostbone Naga and Gnasher. Since it only destroys one reletively weak creature, at least it leaves a toughish body on the field. Whereas, Naga is now weakened to 2/1 after being played, and Gnasher of course still has to die to proc. The more I thought this out, the more I realized all four should really be in balance.