Is that my card
Forum Game - Create a card to counter the person's before you
Overheal
3-Mana, Lyonar Spell
Heal 1 to the General for each word in the text of the last card they played
OOT: This thread generate more interesting card than the theorycraft/card design competition 
Deathpyr Illusionist
5-Mana
5/7
Effects that restore Health now deal damage, and vise versa.
Peace treaty
4 mana
you cant take damage this turn. restore the enemy general to full health (heal for 25)
Double Edged Sword
3 mana
Artifact
Every time your general heals, deal that much damage to the enemy general.
metal muncher
4 mana
2/4
opening gambit: if the enemy has an artifact equipped, this minion gains rush and celerity
when this minion attacks, summon shadow creep under the enemy general
Double Edged Sword is wrong here as it would be dealing damage to both generals.
Artifact Destroyer
5 mana
4/5
Opening gambit: Destroy all artifacts on BOTH generals.
Both players cannot equip artifacts.
Ravaging Will
3-Mana, Magmar Artifact
When this breaks, give your General +5/+5.
Puny Hobbit
2 mana 2/3 Neutral
Negate ALL damage, buffs and debuffs that go over 4 (damage/health).
So for example, if you manage to buff something by +3/+5, only the atk buff is applied.
fire birb
2 mana spell
deal 3 damage to anything
Dude who hates magic
6 mana arcanyst
Both players cannot cast any spells 2 mana and below.
Unborn Erf
4 mana 3/4
Opening Gambit: Destroy a nearby Arcanyst. Gain +1 +1.
Catalyst alchemist
3 mana 3/3
arcaynst
dying wish: If it is not your turn, gain control of all nearby enemy minions
steadfast retainer
4 mana 4/5
if this minion changes owners, return it to the original owner and give it +3/3
Psybender
5 Mana 2/3 Neutral
OG : Dispel an enemy minion, take control of it and give it +3/+3
Mind blown
Spell
Take control of a enemy minion and dispel it.
Scarlet infiltrator
3 mana
2/3
whenever this is targeted by an enemy spell, destroy this minion and summon two copies of it nearby
all your base are belong to us
9 mana
take control of ALL minions on the board
9 mana Spell: Coup
Deal damage to the enemy generals equal to the amount of minions they control. Take control of all enemy minions.